Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 688b8db3eb Removed delays due to thread waits from battle animations %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov a2ac189e03 fix typo %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4b3d93f378 Minor cleanup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8b207fae63 ECreatureAnimType enum -> enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko deffba01b9 All battle effects are now fully client sided %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 733f21f8dc Petrify will freeze stack animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7857668158 Implemented group attack animations for dragons/Hydras/etc %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fb3a08e0a6 Added fading animation for fade-in effect for summons %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e7206cb759 Cleaned up BattleHero class %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 60a00b450e Multiple fixes & improvements to animation ordering %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 0020d76d1d Introduced animation phases for beter ordering of visuals in battles %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko c79634b6a7 Moved all animation ordering logic to callers %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 1dea1854ae Moved battle animation enum's into new file %!s(int64=3) %!d(string=hai) anos