Commit History

Autor SHA1 Mensaxe Data
  Raphnalor 0f00dbf8cf Fix highlighting of a selected bonus for campaign. (#432) %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  FeniksFire 1331c81a8b Update graphics for QuickRecruitmentWindow %!s(int64=8) %!d(string=hai) anos
  AlexVinS 39194a0629 Merge branch 'SplittingShortcuts' into develop %!s(int64=8) %!d(string=hai) anos
  FeniksFire 3c3aaa7bb5 Improvement quick recruitment window %!s(int64=8) %!d(string=hai) anos
  FeniksFire f2b7c85811 Adding object construction macro with parameter %!s(int64=8) %!d(string=hai) anos
  FeniksFire a4f701014b Quick Army Purhase in Town Screen %!s(int64=8) %!d(string=hai) anos
  AlexVinS c39cd5f951 Town building build mode fixes %!s(int64=8) %!d(string=hai) anos
  AlexVinS 64d9dadd64 Logging cleanup. %!s(int64=8) %!d(string=hai) anos
  AlexVinS 61e241308d Logging cleanup %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov cb40c093f8 Avoid boost::optional assignment for Boost 1.64 compatibility (#360) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 6d9f99d4de Code style: and one more pass on lambda expressions parameter list %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov b540ab73ed Code style: add empty parameters list to more lambda expressions %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov b2f74a93cf Code style: add empty parameter list to all lambda expressions (#345) %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov b52cfe5283 Code style: use parentheses for creating heap-based objects (#344) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  AlexVinS a31c28ec33 Unified war machine mechanics. %!s(int64=8) %!d(string=hai) anos
  FeniksFire 19a9f05b80 Fix garrison highlight in city (#292) %!s(int64=8) %!d(string=hai) anos
  AlexVinS 2dd6a47764 try to plug a few coverity false positives %!s(int64=9) %!d(string=hai) anos
  AlexVinS 312793efd9 try to plug a few coverity false positives %!s(int64=9) %!d(string=hai) anos
  AlexVinS 6196ae7fca Fixed a few CWE-457 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 5dd5a0d4a8 Fixed CID 1197445, CID 1197446 %!s(int64=9) %!d(string=hai) anos
  AlexVinS b908c70468 Fixed CID 1197487 %!s(int64=9) %!d(string=hai) anos
  AlexVinS abb875b400 cleanup %!s(int64=9) %!d(string=hai) anos
  AlexVinS 41a5cc1b69 get rid of CCastleInterface::bicons %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov f623865991 CCastleBuildings: add dialog for shipyard when there is boat already %!s(int64=9) %!d(string=hai) anos
  Piotr Wójcik 044e2b9e51 Properly calculate building requirements %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov 07807fb044 Client: slience visibility error on shipyard in non-coastal town %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov c3c31e90ff Castle gate: only allow teleport to own Inferno towns %!s(int64=10) %!d(string=hai) anos