Commit History

Autor SHA1 Mensaxe Data
  Dydzio 54550b50de Update VS files to 2019, partially fix test project %!s(int64=6) %!d(string=hai) anos
  Dydzio 216d50788b Fix AI build, update default Windows SDK version for projects %!s(int64=7) %!d(string=hai) anos
  Dydzio c3088e293a Workaround linker bug, set higher optimization by default %!s(int64=7) %!d(string=hai) anos
  Dydzio 260981d586 Update project files to match vcmi code changes %!s(int64=7) %!d(string=hai) anos
  Dydzio 38d836d1a5 Update project files to Visual Studio 2017 %!s(int64=7) %!d(string=hai) anos
  Dydzio ea17b0f458 Major overhaul of VS related files %!s(int64=8) %!d(string=hai) anos
  Dydzio e3ba491fa1 Use multi-core compile by default, fix VCMI_client path %!s(int64=8) %!d(string=hai) anos
  DjWarmonger 80d5f7b4a4 Updated project files to MVS 2015 (in fact, it's trivial). %!s(int64=9) %!d(string=hai) anos
  DjWarmonger 8b10f70afd Migrating to MSVS 2013, which allows to delete inttypes.h file. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 4a71442c80 Missing changes. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 9e7013de77 Backup for my own MVS project configuration %!s(int64=11) %!d(string=hai) anos
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk bcf8cab19a Project files update/cleanup. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger c5d9110176 Compile fix for last commit. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk d2756e8c88 Partial fix for #961. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 05742afd60 Final fix. AI heroes won't loose their turn when visiting adjacent objects. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk c698181c4c * simple mechanism for detecting desync after init %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 13f26fc3cb * Client is able to await for answers for multiple queries at the same time %!s(int64=13) %!d(string=hai) anos
  DjWarmonger c8c4c5b682 AI heroes won't trash for objects when exploring area together. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration %!s(int64=14) %!d(string=hai) anos
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex %!s(int64=14) %!d(string=hai) anos
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 623325ca61 Ouch. Thing was for branch only. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk bdd66b6537 Zmiany do Programming challenge. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 26a83d7680 http://forum.vcmi.eu/viewtopic.php?p=5956#5956 %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 4d3776058d My project files for VC10. %!s(int64=14) %!d(string=hai) anos