Dydzio
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54550b50de
Update VS files to 2019, partially fix test project
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%!s(int64=6) %!d(string=hai) anos |
Dydzio
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216d50788b
Fix AI build, update default Windows SDK version for projects
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%!s(int64=7) %!d(string=hai) anos |
Dydzio
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c3088e293a
Workaround linker bug, set higher optimization by default
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%!s(int64=7) %!d(string=hai) anos |
Dydzio
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260981d586
Update project files to match vcmi code changes
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%!s(int64=7) %!d(string=hai) anos |
Dydzio
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38d836d1a5
Update project files to Visual Studio 2017
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%!s(int64=7) %!d(string=hai) anos |
Dydzio
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ea17b0f458
Major overhaul of VS related files
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%!s(int64=8) %!d(string=hai) anos |
Dydzio
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e3ba491fa1
Use multi-core compile by default, fix VCMI_client path
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%!s(int64=8) %!d(string=hai) anos |
DjWarmonger
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80d5f7b4a4
Updated project files to MVS 2015 (in fact, it's trivial).
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%!s(int64=9) %!d(string=hai) anos |
DjWarmonger
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8b10f70afd
Migrating to MSVS 2013, which allows to delete inttypes.h file.
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%!s(int64=11) %!d(string=hai) anos |
DjWarmonger
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4a71442c80
Missing changes.
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%!s(int64=11) %!d(string=hai) anos |
DjWarmonger
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9e7013de77
Backup for my own MVS project configuration
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%!s(int64=11) %!d(string=hai) anos |
Michał W. Urbańczyk
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e8354908c3
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
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%!s(int64=12) %!d(string=hai) anos |
Michał W. Urbańczyk
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bcf8cab19a
Project files update/cleanup.
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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c5d9110176
Compile fix for last commit.
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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d2756e8c88
Partial fix for #961.
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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05742afd60
Final fix. AI heroes won't loose their turn when visiting adjacent objects.
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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c698181c4c
* simple mechanism for detecting desync after init
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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13f26fc3cb
* Client is able to await for answers for multiple queries at the same time
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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c8c4c5b682
AI heroes won't trash for objects when exploring area together.
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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046e54563c
* fixed project files for RD configuration
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%!s(int64=14) %!d(string=hai) anos |
beegee1
|
2f5d6f2684
* CHexField renamed to CBattleHex
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%!s(int64=14) %!d(string=hai) anos |
beegee1
|
7f04ed990b
Major refactoring. First part: BattleInterface
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%!s(int64=14) %!d(string=hai) anos |
Michał W. Urbańczyk
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623325ca61
Ouch. Thing was for branch only.
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%!s(int64=14) %!d(string=hai) anos |
Michał W. Urbańczyk
|
bdd66b6537
Zmiany do Programming challenge.
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%!s(int64=14) %!d(string=hai) anos |
Michał W. Urbańczyk
|
26a83d7680
http://forum.vcmi.eu/viewtopic.php?p=5956#5956
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%!s(int64=14) %!d(string=hai) anos |
Michał W. Urbańczyk
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4d3776058d
My project files for VC10.
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%!s(int64=14) %!d(string=hai) anos |