Ivan Savenko
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87218c63c4
CPicture now uses IImage internally
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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6c472339ce
Refactoring of ObjectClassesHandler
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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ee7a573cb8
Refactoring of SDL API usage:
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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fa6f7513e8
All heroes-related strings are passed through translator
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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e48bd39b9c
Moved road & river handlers into a separate file
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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f51b3bca57
use JsonKey or NameTranslated instead of ambiguos Name
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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009705e794
Names for terrains now pass through translator
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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7c7ae26e67
Map/Road/River identifiers are now private members
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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64885bdf6b
Better names for terrain parameters. Support for new movement sounds.
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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e1799379dd
Terrain/Road/River handler are now in compileable state
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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1468f6aded
Converted terrainTypeHandler into proper handler class
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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facf77b3ae
vstd::unique -> std::unique
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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65802d958b
Integrated valid fixes from PR #1143
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%!s(int64=2) %!d(string=hai) anos |
nordsoft
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dffd7c0f24
Fix crash related to V hotkey during AI turn
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%!s(int64=3) %!d(string=hai) anos |
Tomasz Zieliński
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475f835769
More style tweaks
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%!s(int64=3) %!d(string=hai) anos |
Tomasz Zieliński
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25f66097cc
Handle RoadType by value / reference
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%!s(int64=3) %!d(string=hai) anos |
Tomasz Zieliński
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f804f8a326
Store RiverType by value, handle by reference
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%!s(int64=3) %!d(string=hai) anos |
Tomasz Zieliński
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2bd30556a3
Store TerrainType by havlue and handle by reference
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%!s(int64=3) %!d(string=hai) anos |
Tomasz Zieliński
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ebe45d512d
Moved roads and rivers to TerrainTypeHandler, by analogy to TerrainType.
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%!s(int64=3) %!d(string=hai) anos |
Tomasz Zieliński
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494b0f0226
First version that compiles
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%!s(int64=3) %!d(string=hai) anos |
Tomasz Zieliński
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b20f649521
stash
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%!s(int64=3) %!d(string=hai) anos |
DjWarmonger
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7ba271edf1
Rotation rebase2 (#912)
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%!s(int64=3) %!d(string=hai) anos |
DjWarmonger
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3d2dc2335b
Switch ObjectTemplate to shared_ptr<const> (#870)
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%!s(int64=3) %!d(string=hai) anos |
Nordsoft91
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aaa07e4d2e
New terrain support - part 1 (#755)
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%!s(int64=3) %!d(string=hai) anos |
Dmitry Orlov
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0427fa45dd
Fix: Terrain description should be shown correctly
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%!s(int64=4) %!d(string=hai) anos |
John Bolton
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c61bae4060
Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
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%!s(int64=5) %!d(string=hai) anos |
John Bolton
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a05ae78e67
Fixed lots of warnings.
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%!s(int64=5) %!d(string=hai) anos |
Dydzio
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5470f9cafe
Re-fix map hero movement speed, was too fast on land
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%!s(int64=6) %!d(string=hai) anos |
Dydzio
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8df015b3ad
Fix hero/boat speed on adventure map
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%!s(int64=6) %!d(string=hai) anos |