Ivan Savenko
|
9c3030603d
Removed most SDL includes from headers, removed SDL int's
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
e14290fde0
Removed loading of images from file into SDL_Surface
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
c400416058
Merge pull request #1409 from IvanSavenko/translate_terrain
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
|
%!s(int64=2) %!d(string=hai) anos |
Dydzio
|
622e012fcf
Allow ingame console to use clientside commands and print output
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
b373c4a2b6
Fix Status Bar & In-game console activation
|
%!s(int64=2) %!d(string=hai) anos |
Tomasz Zieliński
|
20c102e648
Remove T prefix from new typedefs
|
%!s(int64=3) %!d(string=hai) anos |
Tomasz Zieliński
|
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
|
%!s(int64=3) %!d(string=hai) anos |
Tomasz Zieliński
|
4ea57ea7fc
A variety of suggested style tweaks
|
%!s(int64=3) %!d(string=hai) anos |
Andrey Filipenkov
|
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
%!s(int64=3) %!d(string=hai) anos |
Tomasz Zieliński
|
494b0f0226
First version that compiles
|
%!s(int64=3) %!d(string=hai) anos |
Nordsoft91
|
4bd0ff680a
Random map generator refactoring (#762)
|
%!s(int64=3) %!d(string=hai) anos |
Nordsoft91
|
aaa07e4d2e
New terrain support - part 1 (#755)
|
%!s(int64=3) %!d(string=hai) anos |
John Bolton
|
a05ae78e67
Fixed lots of warnings.
|
%!s(int64=5) %!d(string=hai) anos |
Alexander Shishkin
|
75f8c8b29a
Gui cleanup4 (#446)
|
%!s(int64=7) %!d(string=hai) anos |
Alexander Shishkin
|
5c09f751b3
Gui cleanup3 - UI refactoring to use smart pointers (#440)
|
%!s(int64=7) %!d(string=hai) anos |
Arseniy Shestakov
|
2da3d8a563
Code style: remove senseless comments
|
%!s(int64=8) %!d(string=hai) anos |
Arseniy Shestakov
|
f1e5797834
Code style: move or add licensing information on top of every file
|
%!s(int64=8) %!d(string=hai) anos |
AlexVinS
|
365c64a345
use CAnimImage for world view legend
|
%!s(int64=9) %!d(string=hai) anos |
Vadim Markovtsev
|
e4b1ef1405
Add "override" to virtual overriden methods
|
%!s(int64=10) %!d(string=hai) anos |
AlexVinS
|
b6a2323e01
SDL1 wipe, part 2. Untested.
|
%!s(int64=10) %!d(string=hai) anos |
Fay
|
df419e23c0
Fixed recoloring filler background to correct player color after game reload;
|
%!s(int64=10) %!d(string=hai) anos |
Fay
|
794c03792a
Added empty background below world view panel for better compat with higher resolutions;
|
%!s(int64=10) %!d(string=hai) anos |
Fay
|
3823631a57
Fixed recoloring world view panel info icons after current player change;
|
%!s(int64=10) %!d(string=hai) anos |
Ivan Savenko
|
10fc1892a8
Large refactoring of button classes:
|
%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
|
731aedf3a1
Split CIntObjectClasses into multiple smaller files. This should be the last change in files
|
%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
|
647b9c683f
Reorganized client source tree:
|
%!s(int64=11) %!d(string=hai) anos |