Commit History

Author SHA1 Message Date
  Ivan Savenko 54a46b77a9 Extract library entity randomization logic to separate class 5 months ago
  Ivan Savenko 4d4da0454f map objects hierarchy now uses IGameInfoCallback 5 months ago
  Ivan Savenko 6f20235d07 Merge CPrivilegedInfoCallback into CGameInfoCallback 5 months ago
  Ivan Savenko 716da918f8 Completely remove IGameCallback class 5 months ago
  Ivan Savenko a43c3fcb31 Restore save compatibility with 1.6 6 months ago
  Ivan Savenko e6a8e5d4bd Correctly restore bonus system on deserialization 6 months ago
  Ivan Savenko 4ed13409c2 Remove serialization of raw pointers from serialization 7 months ago
  Ivan Savenko 417ea6451a Remove ConstTransitivePtr from hero and town instances 7 months ago
  Ivan Savenko eb3b51a6cf Remove save compatibility with 1.5.X 7 months ago
  Ivan Savenko a061ed04de Remove usage of ConstTransitivePtr from CTown 8 months ago
  Ivan Savenko 01d787fb5a Removed remaining cases of serialization of VLC entities 1 year ago
  Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities 1 year ago
  Ivan Savenko a8f8c3f4b1 Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 1 year ago
  Laserlicht 9c6bd20159 code review 1 year ago
  Laserlicht 713fcd6543 research per day & seperate config 1 year ago
  Laserlicht d929bfb9d1 rename; introduce factor 1 year ago
  Laserlicht 2052a26031 code review 1 year ago
  Laserlicht 7707adc44f checks on server 1 year ago
  Ivan Savenko b09d9d501b Pass pointer to actual caller in showBlockingDialog callWith 1 year ago
  Ivan Savenko 39e5ba32f6 Merge pull request #4530 from IvanSavenko/town_fortifications 1 year ago
  Ivan Savenko 73459876bf Initial garrison of a town should now match H3 logic 1 year ago
  Ivan Savenko 36c1ed670f Support for configurable town fortifications 1 year ago
  Ivan Savenko 8ef8ffa5c4 Implemented configurable blacksmith. Deprecated ballistaYard type 1 year ago
  Ivan Savenko d49a61645c All objects that can be owned by player now implement IOwnableObject 1 year ago
  Ivan Savenko a481f07daf PlayerState now stores all objects owned by player 1 year ago
  Ivan Savenko 0fd9dbf240 Unified income handling, added IOwnableObject interface 1 year ago
  Ivan Savenko 20d5b33ea6 Remove marketModes as member 1 year ago
  Ivan Savenko f765f212bb Restore save compatibility 1 year ago
  SoundSSGood 0c5022cae8 Loading market modes from json 1 year ago
  SoundSSGood 2e3e6b1553 market->getObjInstanceID() 1 year ago