Ivan Savenko
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9c0df68cb8
Fixing spelling mistakes. Patch from josch, fixes #1759
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11 年之前 |
alexvins
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9cac0af7be
[Spells] More spell related refactoring
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11 年之前 |
alexvins
|
065b8366fb
[Spells] Added basic support for icons and sounds
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11 年之前 |
alexvins
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c959fdcce0
SpellHandler: cleanup, formatting, simplification.
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11 年之前 |
Michał W. Urbańczyk
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7d1e54baa7
Fixed compilation with MSVC.
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11 年之前 |
alexvins
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afcb7072eb
Implemented #1379
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11 年之前 |
alexvins
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4203d69525
Part 2 of new spell configuration
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11 年之前 |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
|
12 年之前 |
DjWarmonger
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0dc5a13596
Fixed missing spell effects, root cause of #1257.
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12 年之前 |
Ivan Savenko
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4db13ba845
- proper destructors for handlers and lib objects
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12 年之前 |
Ivan Savenko
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c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
|
12 年之前 |
alexvins
|
2eb8263e51
Basic Configuration for bonus types
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12 年之前 |
alexvins
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ceea466f54
[refactor] spell handling
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12 年之前 |
mateuszb
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86dc9386d6
* refactoring, including a generic solution for IDs
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12 年之前 |
mateuszb
|
0003d30991
* refactoring
|
12 年之前 |
alexvins
|
a9d458c8f4
few more refactorings
|
12 年之前 |
alexvins
|
b376ac8568
refactor map loading, few small tweaks
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12 年之前 |
alexvins
|
53b684180d
[refactor]
|
13 年之前 |
alexvins
|
68e91ada1c
[refactor]
|
13 年之前 |
beegee1
|
0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
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13 年之前 |
Ivan Savenko
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94c55e2632
- string ID's for spells (not configurable due to hardcode)
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13 年之前 |
Michał W. Urbańczyk
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74f9c19a7c
Implemented spell countering.
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13 年之前 |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 年之前 |
Ivan Savenko
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cf15ca1cf0
- replaced loadToIt with better H3 parser.
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13 年之前 |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
13 年之前 |
Ivan Savenko
|
45c2809a40
- pregame will use same resolution as main game
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13 年之前 |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 年之前 |
Michał W. Urbańczyk
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4baf4e13ed
* fixed #857 and #858
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13 年之前 |
DjWarmonger
|
855cebfe81
- MIND_IMMUNITY bonus replaces separate protectons from various spells
|
13 年之前 |
beegee1
|
7f04ed990b
Major refactoring. First part: BattleInterface
|
14 年之前 |