História revízii

Autor SHA1 Správa Dátum
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 rokov pred
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 rokov pred
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 rokov pred
  Ivan Savenko dd808ef5cc bugfixing: 12 rokov pred
  Michał W. Urbańczyk 4a0587d500 More work on auto-fight. 12 rokov pred
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. 12 rokov pred
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. 12 rokov pred
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. 12 rokov pred
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 rokov pred
  mateuszb bda766b697 * refactoring 12 rokov pred
  mateuszb 25663ce7af * fixed vector<bool> serialization 12 rokov pred
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 rokov pred
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: 13 rokov pred
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 rokov pred
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 rokov pred
  Ivan Savenko 613172fa45 - fixed #582, #1019 and #1022 13 rokov pred
  DjWarmonger d491bc1c3a Commanders can level up. It's non-interactive yet. 13 rokov pred
  DjWarmonger 416c08260a - Basic Commander window 13 rokov pred
  Michał W. Urbańczyk e18419f5d2 * adventure map GUI should be properly blocked during AI turn 13 rokov pred
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration 14 rokov pred
  beegee1 156aa6e4d9 * Updated class - file - handling 14 rokov pred
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex 14 rokov pred
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 rokov pred
  DjWarmonger 0903d6037c New pack - BattleEffectTrigger for various one-shot effects with animation 14 rokov pred
  Michał W. Urbańczyk 3152e6d540 Fixed #771, #772 and #787. 14 rokov pred
  beegee1 f609c4ad9a * Fixed #33 -> Creatures tend to stop at every hex during movement 14 rokov pred
  Michał W. Urbańczyk 79f5b29196 Various player/AI interface related fixes and improvements. 14 rokov pred
  Michał W. Urbańczyk ed056cf0df Set of minor improvements and fixes. 14 rokov pred
  Michał W. Urbańczyk b3234e8bfa * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). 14 rokov pred