コミット履歴

作者 SHA1 メッセージ 日付
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 年 前
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects 11 年 前
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 年 前
  Ivan Savenko b2e8c92383 Cleanup: 11 年 前
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 年 前
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 年 前
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 11 年 前
  O01eg ad84ae64b0 Clean up. 11 年 前
  O01eg 463073ebfa Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h 11 年 前
  O01eg 927eb33c11 Split IGameCallback to reduce memory required to debug compilation. 11 年 前
  beegee1 1d57b75bc5 - random number generation refactoring 11 年 前
  Ivan Savenko 43ba3d30ea Breaking things - first commit towards configurable object(s). 11 年 前
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 年 前
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: 11 年 前
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: 11 年 前
  beegee1 d4fd361d4b - fixed #1643 -> hero placeholder handling 11 年 前
  beegee1 22e119770a Fixed mantis #1645 12 年 前
  beegee1 9d0387140f - Fixed bug when the type id of the hero placeholder is the same as a already placed hero or prisoned hero 12 年 前
  DjWarmonger 51e6961d08 Compile fix for MVS. 12 年 前
  Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large 12 年 前
  beegee1 b8eddcd9a8 - Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3 12 年 前
  beegee1 68bdf71db6 - Fixed GCC compiler warnings 12 年 前
  DjWarmonger d085f8eee8 First implementation of fuzzy logic in VisitTile goal. 12 年 前
  beegee1 f0cbbbdb70 - Refactored method CGameState::init 12 年 前
  beegee1 2d095cf20a - Fixed days without castle counter 12 年 前
  beegee1 c786a3076a - Refactored victory loss condition checks 12 年 前
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 12 年 前
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur 12 年 前
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck 12 年 前
  Ivan Savenko 76c77d58f6 const-ified CTown. May fix #1444 12 年 前