Konstantin
|
fedf7d377c
vcmi: remove TFaction
|
2 years ago |
Konstantin
|
11b237a23c
vcmi: massive refactoring v1
|
2 years ago |
Tomasz Zieliński
|
5ed3c2d518
Place towns and monoliths first - preferably at the zone border.
|
2 years ago |
Konstantin
|
7bfb37df4d
vcmi: modernize lib/rmg
|
2 years ago |
Konstantin
|
0627e1ecaa
vcmi: remove unused variables from lib/rmg
|
2 years ago |
Tomasz Zieliński
|
8c481dff46
Fix incorrect templates for mines in HoTA
|
3 years ago |
Andrey Filipenkov
|
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
3 years ago |
DjWarmonger
|
3d2dc2335b
Switch ObjectTemplate to shared_ptr<const> (#870)
|
3 years ago |
DjWarmonger
|
f81d869b4a
Mine roads (#808)
|
3 years ago |
nordsoft
|
670bca2fdb
Randomly shuffle required objects to avoid patterns
|
3 years ago |
Nordsoft91
|
454889598f
Improve treasure placement logic (#775)
|
3 years ago |
Nordsoft91
|
1451385a9b
Fix problem with empty areas (#772)
|
3 years ago |
Nordsoft91
|
4bd0ff680a
Random map generator refactoring (#762)
|
3 years ago |