|  Warzyw647 | 8ebaa3fd6b
							
							Adding zoneMonserStrength: none | 2 years ago | 
				
					
						|  Ivan Savenko | dfa2e2a349
							
							Merge beta into develop | 2 years ago | 
				
					
						|  Tomasz Zieliński | 3c87b3934d
							
							Do not place object visible tiles over the top of the map. | 2 years ago | 
				
					
						|  Konstantin | fedf7d377c
							
							vcmi: remove TFaction | 2 years ago | 
				
					
						|  Konstantin | 11b237a23c
							
							vcmi: massive refactoring v1 | 2 years ago | 
				
					
						|  Tomasz Zieliński | 5ed3c2d518
							
							Place towns and monoliths first - preferably at the zone border. | 2 years ago | 
				
					
						|  Konstantin | 7bfb37df4d
							
							vcmi: modernize lib/rmg | 2 years ago | 
				
					
						|  Konstantin | 0627e1ecaa
							
							vcmi: remove unused variables from lib/rmg | 2 years ago | 
				
					
						|  Tomasz Zieliński | 8c481dff46
							
							Fix incorrect templates for mines in HoTA | 3 years ago | 
				
					
						|  Andrey Filipenkov | ff635edc0b
							
							wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined | 3 years ago | 
				
					
						|  DjWarmonger | 3d2dc2335b
							
							Switch ObjectTemplate to shared_ptr<const> (#870) | 3 years ago | 
				
					
						|  DjWarmonger | f81d869b4a
							
							Mine roads (#808) | 3 years ago | 
				
					
						|  nordsoft | 670bca2fdb
							
							Randomly shuffle required objects to avoid patterns | 3 years ago | 
				
					
						|  Nordsoft91 | 454889598f
							
							Improve treasure placement logic (#775) | 3 years ago | 
				
					
						|  Nordsoft91 | 1451385a9b
							
							Fix problem with empty areas (#772) | 3 years ago | 
				
					
						|  Nordsoft91 | 4bd0ff680a
							
							Random map generator refactoring (#762) | 3 years ago |