Michał W. Urbańczyk
|
8f217c5cdf
Fixed #50, #191, minor
|
16 年之前 |
Michał W. Urbańczyk
|
d18b6c3d5a
Fixed #2, #10, #118, #209, #210
|
16 年之前 |
DjWarmonger
|
e1c793068d
1.Support for Skyship - revealing entire map
|
16 年之前 |
DjWarmonger
|
2c77785bc7
Hero experience tooltip will now be shown correctly despite of its type (bug #99)
|
16 年之前 |
DjWarmonger
|
e4417e9204
Added feature #111 - external dwellings increase town growth.
|
16 年之前 |
DjWarmonger
|
1683a419a3
Implemented artifact placement rules for advMap objects, but not for the random artifacts placed via editor. (feature #119)
|
16 年之前 |
DjWarmonger
|
9764e968cd
1.Support for Mana Vortex
|
16 年之前 |
DjWarmonger
|
2cf3e6885f
Support for Castle Stables. These are compatible with advMap Stables.
|
16 年之前 |
DjWarmonger
|
6d6b3ae1ea
Additional functions to obtain precise info about stacks and armed instance for OnionKnight and general use.
|
16 年之前 |
DjWarmonger
|
913c0af6fa
Fixed bugs 11, 24 & 26
|
16 年之前 |
mateuszb
|
7382314dfd
* battle should now end automatically when last stack of one of sides is killed by a spell
|
16 年之前 |
DjWarmonger
|
62cb72975c
1. All Ceature Banks now have correct configs.
|
16 年之前 |
Frank Zago
|
66541027b5
Correct spelling.
|
16 年之前 |
DjWarmonger
|
55925e0eea
1.Fixes for RazeStructures net packs.
|
16 年之前 |
mateuszb
|
dce07fe1c9
* fixes for previous commit
|
16 年之前 |
mateuszb
|
e9c991a180
* compilation fixes (I didn't test everything, I hope it works)
|
16 年之前 |
DjWarmonger
|
91b4212c5f
Support for Magic Spring
|
16 年之前 |
DjWarmonger
|
1f92b2af2c
Towns belonging to specific player will now allow only one capitol. Function triggers on InitObj and after siege.
|
16 年之前 |
DjWarmonger
|
b29ac50dcb
1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire
|
16 年之前 |
DjWarmonger
|
4c1c03cf37
Proper handling of bank names.
|
16 年之前 |
mateuszb
|
1a08772bc8
* reading of creature banks' names
|
16 年之前 |
Michał W. Urbańczyk
|
956a87f264
* redone stack queue algorithm
|
16 年之前 |
DjWarmonger
|
749d54f686
I don't have time this week to finish and test Creature Banks, so I submit what have been made so far.
|
16 年之前 |
OnionKnight
|
e60c6785a4
* Necromancy implemented. Not sure if they client/server communication is right, but it works.
|
16 年之前 |
mateuszb
|
03b91b1ed7
* fixed reading of guards / granted creatures (for BankConfig)
|
16 年之前 |
DjWarmonger
|
af0cfe13a4
Fixed desync problem with Creature Banks and some other glitches.
|
16 年之前 |
OnionKnight
|
5f2d6b5e4c
Partial garrison support, battles are played out and the object gets flagged.
|
16 年之前 |
DjWarmonger
|
82ddb607e6
1.blocked critical AI call
|
16 年之前 |
DjWarmonger
|
23c917f874
Next part of Creature Banks script, partial support for once visitable objects in towns.
|
16 年之前 |
Michał W. Urbańczyk
|
66dd31fd8a
* attacking and capturing towns
|
16 年之前 |