beegee1
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1d57b75bc5
- random number generation refactoring
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11 years ago |
Ivan Savenko
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9c0df68cb8
Fixing spelling mistakes. Patch from josch, fixes #1759
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11 years ago |
beegee1
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95034b9fa0
- Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required
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11 years ago |
beegee1
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df0a28d9cb
- added PCH compilation for CMake using cotire module (PCH is OFF per default, can be enabled with ENABLE_PCH=ON)
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11 years ago |
beegee1
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b8eddcd9a8
- Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
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12 years ago |
beegee1
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69eee05ccc
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
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12 years ago |
DjWarmonger
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b3b523b768
Compile fixes for MVS.
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12 years ago |
Ivan Savenko
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3560bbb7f3
two patches/pull requests from janisozaur
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12 years ago |
Ivan Savenko
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55577d0ac4
- fixed missing DLL_LINKAGE
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12 years ago |
Ivan Savenko
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dd73573c5c
- vcmi can now calculate crc32 checksum of a file
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12 years ago |
Ivan Savenko
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208df34fc2
bigfixing & new file: launcher/jsonutils.cpp
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12 years ago |
Michał W. Urbańczyk
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b62bb096a7
Fixed #1430, work-around to make #1435 non-crashing.
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12 years ago |
Michał W. Urbańczyk
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dd72261193
Fixed #1437.
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12 years ago |
Michał W. Urbańczyk
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3b42cff3ec
#1409 should not crash anymore.
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12 years ago |
Michał W. Urbańczyk
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58ccaa2e93
The cmath "fix" was not needed after all, the includes order decides.
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12 years ago |
Michał W. Urbańczyk
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d8a27d8f3c
Refactored player-specific data into single struct BattleState.
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12 years ago |
Michał W. Urbańczyk
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516684aaab
Visual 2012 compile fixes.
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12 years ago |
Michał W. Urbańczyk
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a1f545792b
Compile fixes specific for VS 2012"
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12 years ago |
Michał W. Urbańczyk
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4576719abe
Visual Studio 2013 Preview compile fixes:
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12 years ago |
Ivan Savenko
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f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
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12 years ago |
Ivan Savenko
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cb9a750701
- reverted one macro change
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12 years ago |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 years ago |
Ivan Savenko
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6737c270c9
gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class
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12 years ago |
Ivan Savenko
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c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
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12 years ago |
Michał W. Urbańczyk
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e8354908c3
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
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12 years ago |
beegee1
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03c2aa9153
- Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile)
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12 years ago |
beegee1
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c10266ed97
- Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h
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12 years ago |
beegee1
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f10ba48c77
- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
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12 years ago |
beegee1
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e6bb9d3887
- Integrated the logger API into the ERM project
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12 years ago |
beegee1
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abf96a5b66
- Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections
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12 years ago |