Commit History

Autor SHA1 Mensaxe Data
  DjWarmonger 441e4b2cb2 Improvements for AI speed (#1760) %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 94c8f01732 Commiting some minor tweaks before next dev version. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger b0b0249524 - Implemented serialization of Goals. Loaded games work, at least. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 8683b982c7 - A simple method to break loop in goal decomposition (which consumed time) %!s(int64=11) %!d(string=hai) anos
  DjWarmonger a3cad2883f - Restored correct specialty serialization (#1599 and all its children) %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 6ee823298a - Various improvements for exploration %!s(int64=11) %!d(string=hai) anos
  DjWarmonger afacb40f5a - Fixed secondary heroes stalking main hero %!s(int64=11) %!d(string=hai) anos
  DjWarmonger b368e565ab - fixed #1714 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger d8933b5c36 - AI will now use SectorMap to find a way to guarded / covered objects. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger d17b3a14bd - Significantly improved exploration algorithm %!s(int64=11) %!d(string=hai) anos
  DjWarmonger a9b10c8099 - Changed aggregation method so now fuzzy engine takes all the factors into consideration %!s(int64=11) %!d(string=hai) anos
  alexvins 16d6292be9 [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 51e6961d08 Compile fix for MVS. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 9ec299931d - Fixed VisitHero goal. Now heroes can exchange armies again. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger e5b011abe0 - Fixed heroes stalling. Locked heroes now try to decompose their goals exhaustively, which FINALLY works as intended. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 603cbd8850 Experiment: goal values calculated by Fuzzy Helper will be stored in "priority" field and used in consecutive calculations. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 7af9b0ea74 Replaced AI vectors by sets for both performance and safety. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 12bb9221d1 One more fix. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger a8539b2b28 - Fixes for Quest Guard and goal completion, in particular For Sale map (#894) %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 0c3ccda922 One more fix. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger aec04d920e Endless crusade against AI issues and loopholes! %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 362a54b4df More fixes and tweaks for AI, including #1590. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 473250e223 - Removed slow and buggy part of exploration code %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 5ec3685041 Fixed heroes getting stuck because their assigned tile was captured by another hero. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 045af73f0d Some tweaks and performance improvements. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger bf3fe0e274 - Explore goal will also use fuzzy comparison %!s(int64=12) %!d(string=hai) anos
  beegee1 68bdf71db6 - Fixed GCC compiler warnings %!s(int64=12) %!d(string=hai) anos