DjWarmonger
							
						 | 
						
							
							
								9438cfc7e2
							
							Moved creature sounds to CCreature. Sound IDs are now stored as strings.
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0ca9f64573
							
							Next part of town configuration:
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								4d4f72292e
							
							- fixed crash on hovering indestructible walls
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								d72c44e4c3
							
							- fixed modifiers keys behaviour in TextInput
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7e778045b8
							
							- removed no longer used CSndHandler. Transition to new fs is finished
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								08bcfd1285
							
							* windows video player uses the new FS
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								cab8955d8f
							
							- sound player uses new FS
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								708ad6ac7f
							
							- music player uses URI's instead of enum from music base
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								e67f8afdd9
							
							- removed multiple unused files
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								9d2711fb51
							
							- rewrote most of classes from adventure map window
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								45c2809a40
							
							- pregame will use same resolution as main game
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								d1d21b16dc
							
							- replaced auto_ptr with c++11 unique_ptr
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0c3e88226f
							
							- (linux) replaced Genius with VCAI
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								86e7d96b39
							
							- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
						 | 
						14 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								7f04ed990b
							
							Major refactoring. First part: BattleInterface
						 | 
						14 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								d113517db4
							
							- fixed #108, #798, #810
						 | 
						14 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								6ef44bde5a
							
							Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
						 | 
						14 years ago | 
					
				
					
						
							
								   Frank Zago
							
						 | 
						
							
							
								d8249d007f
							
							Replaced a few iterators with BOOST_FOREACH.
						 | 
						14 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								a8a437ccb0
							
							Don't behave so dramatically when Heroes3-cd2.snd is missing.
						 | 
						14 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7eb82278d9
							
							- minor fixes to JSON
						 | 
						14 years ago | 
					
				
					
						
							
								   Frank Zago
							
						 | 
						
							
							
								3519cca2c9
							
							Moved the spell sounds into a json file.
						 | 
						14 years ago | 
					
				
					
						
							
								   Frank Zago
							
						 | 
						
							
							
								cf1d179acf
							
							Store battle fields sounds in a json file instead of a text file.
						 | 
						14 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								8054c85091
							
							- some work on sound and music players:
						 | 
						14 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								a043bfa44a
							
							* Reinstated music player. Added terrain music. To MSVC users: you need the recently uploaded libraries pack for this to work! [ http://download.vcmi.eu/msvc-pack.7z ]
						 | 
						14 years ago | 
					
				
					
						
							
								   Frank Zago
							
						 | 
						
							
							
								c1ffe738f0
							
							Load sound file from 2nd CD.
						 | 
						14 years ago | 
					
				
					
						
							
								   Frank Zago
							
						 | 
						
							
							
								2cc80e1267
							
							Modified CMediaHandler to handle more than one file.
						 | 
						14 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								49083c4e5a
							
							* ConstTransitive CGI more or less done
						 | 
						15 years ago |