Commit History

Author SHA1 Message Date
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. 10 years ago
  DjWarmonger 0acae7a708 Additional adjustment of zone positions to ensure balanced zone sizes. 10 years ago
  DjWarmonger 75d407b59a Last improvements - zones on simpler maps should not be smashed. 11 years ago
  DjWarmonger 53b3ea8d97 Final update for zone placer. 11 years ago
  DjWarmonger 0dbfee0edb Final shape of algorithm 11 years ago
  DjWarmonger 990e38e961 Fixes for placement. 11 years ago
  DjWarmonger 868d2f61ee New zone placement algorithm 11 years ago
  DjWarmonger 0e34775770 Important fix. 11 years ago
  DjWarmonger 875bfb025e Better fitness function(s) 11 years ago
  DjWarmonger b52eeb2263 Remember "best" placement at right moment. 11 years ago
  DjWarmonger 067b56dda4 Zone placer will remember the best solution, not the last generated. 11 years ago
  DjWarmonger d280b0ac9f Cleaned some logs. 11 years ago
  DjWarmonger b61b79b458 For 0.97 release: generate full underground to avoid many issues 11 years ago
  DjWarmonger dd0033b5a4 Zones will now not bounce off map edges too much, should allow more space in the middle of a map. 11 years ago
  DjWarmonger afaf74a05b Improved zone sizes for two-level maps. 11 years ago
  DjWarmonger 7ac3713d32 Significantly improved zone graph placement. 11 years ago
  beegee1 c1ac95b288 - fixed Clang compiler warnings 11 years ago
  DjWarmonger 3acbda75ef Restored old function signature for sanity. 11 years ago
  DjWarmonger b99d6f862d Improved gravity algorithm. Now zones will start as small and inflate until they fill the map. 11 years ago
  DjWarmonger 866cd6f540 Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries. 11 years ago
  DjWarmonger f3ccdc8a21 Even distribution for surface / underground zones. 11 years ago
  DjWarmonger 9cfbbb2048 Merge underground maps with develop. There is a serious issue with rendering rock tiles, which may cause crash. 11 years ago
  DjWarmonger 05c2a4e716 Better gravity-based algorithm. 11 years ago
  DjWarmonger d4d3f1a568 More tweaks. 11 years ago
  DjWarmonger d118fbffe8 Correct placement of subterranean gates. 11 years ago
  DjWarmonger 60a5c764b8 Correct zone placement & sizing for underground maps. 11 years ago
  DjWarmonger 37463a3e45 Zone position will be moved to its center of mass. 11 years ago
  DjWarmonger 690f4a650a Even better zone shapes. 11 years ago
  DjWarmonger c627aa608a Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 11 years ago
  DjWarmonger 8f033a7834 Golden ratio for smoother zone shapes. 11 years ago