Commit historia

Upphovsman SHA1 Meddelande Datum
  beegee1 69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 12 år sedan
  beegee1 e01ef8e36a - Fixed mantis #1576 (doesn't hang game) 12 år sedan
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck 12 år sedan
  Ivan Savenko 146a5e5ef8 Made speed of most of battle animations time-based 12 år sedan
  alexvins c0ce8712c1 add some missing licence headers 13 år sedan
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 år sedan
  Michał W. Urbańczyk 830d94064e Fixed #1056, #1057 and #1058. 13 år sedan
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 år sedan
  DjWarmonger 4d62525ff7 - Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly 13 år sedan
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) 13 år sedan
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. 13 år sedan
  Michał W. Urbańczyk a9af0da0ab Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: 13 år sedan
  beegee1 156aa6e4d9 * Updated class - file - handling 14 år sedan