Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 98fd939ed6 Cartographer/Observatory is now configurable object %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fd01a25352 Implemented basic version of configurable Witch Hut %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 898733eed7 Added Query to track visit duration for Taverns and Markets %!s(int64=2) %!d(string=hai) anos
  nordsoft ab373f08ab Use meta string for messages %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3ea807fb8d Fixed movement through teleporters by AI %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8c0d78f1d9 Added initiator-player to packs that add/remove/move objects %!s(int64=2) %!d(string=hai) anos
  Nordsoft91 807f308c91 Merge pull request #2844 from Nordsoft91/rewardable-quests %!s(int64=2) %!d(string=hai) anos
  nordsoft 2960895041 Issues fixed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c8e6a7cd27 Fixed most common cases of movement actions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ce20d913e0 Fix checking PlayerColor's for validness %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e54287ea5d Converted remaining identifier to new system %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62cd8b12d4 Converted several namespace enums to enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ec8d31bbfc First step at unifying game identifiers code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: %!s(int64=2) %!d(string=hai) anos
  SoundSSGood 9b5f6ec7cf CArtifact getters setters %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f7b27da00e Implemented support for "coast visitable" objects: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ce3e150d59 Minor formatting %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko caccd58eb0 boat offsets for shipyards are counted from visitable position %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d8879f1e53 NewObject pack now receives visitable position instead of h3m position %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3913b8e98c Heroes placed on water in map will be automatically given boat %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 56d69e790b Renamed MetaString methods to more logical names %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f35b3a0dc3 Replace MetaString operator << with member function %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6f743916db Moved CGCreature to a new file %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 77b58bc66d Cleaned up object constructors to reduce duplicated code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4d947be287 Adventure map shipyard nwo has configurable boat type %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 487f441f47 Implemented boat selection for town shipyards %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6aedb99117 Cleaned up IShipyard interface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a94b68e6aa Hill fort upgrade costs are now loaded from json %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2e7c382612 Moved creature upgrade logic to CGObjectInstance inheritors %!s(int64=2) %!d(string=hai) anos