Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko fd726523a2 Remove creations of custom animations in runtime hai 1 ano
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases hai 1 ano
  Ivan Savenko 230add02e4 Remove no longer used code hai 1 ano
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes hai 1 ano
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: hai 1 ano
  Andrii Danylchenko 73b89d4e84 #2977 - fix obstackle path deserialization %!s(int64=2) %!d(string=hai) anos
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 41210c1dbf Client-side support for multiple battles %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62a5eeebbc Fixed rendering priority of battlefield background obstacles %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 428fb832c6 Implemented foreground/background obstacles: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH %!s(int64=2) %!d(string=hai) anos
  Konstantin 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos
  Konstantin d83e58f948 vcmi: use new animation functions in client %!s(int64=2) %!d(string=hai) anos
  Konstantin eff41f66ed vcmi: now obstacles can have disappearing anim %!s(int64=2) %!d(string=hai) anos
  Konstantin 1b893fa525 client: do not show obstacles placed by another player %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 688b8db3eb Removed delays due to thread waits from battle animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a25214ae71 Fixes graphical artifacts on toggling stack queue visibility %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ae3f6c5e79 Renamed PointEffectAnimation -> EffectAnimation %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5b41ced427 Removed sound playback from PointEffectAnimation %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c835a84051 Moved all GUI handling from BattleInterface to BattleControlPanel %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c172e3c8e0 Cleaned up BattleAnimationClasses file %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e791323502 Implemented placement sound for obstacles %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0020d76d1d Introduced animation phases for beter ordering of visuals in battles %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 99e5569ab5 Changes according to review %!s(int64=2) %!d(string=hai) anos