Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases il y a 1 an
  Ivan Savenko 230add02e4 Remove no longer used code il y a 1 an
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes il y a 1 an
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos il y a 1 an
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter il y a 1 an
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) il y a 2 ans
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations il y a 2 ans
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations il y a 2 ans
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA il y a 2 ans
  Ivan Savenko da3a05bc8b Fix special colors in battle il y a 2 ans
  Ivan Savenko dcff463d36 Fixed handling of special palette colors in palette transformations il y a 2 ans
  Ivan Savenko 31b718898a Fix playback of shooter animations at max speed il y a 2 ans
  Ivan Savenko ab8b407294 Style cleanup il y a 2 ans
  Ivan Savenko 2ac997d8a9 Fix "holding" animation speed il y a 2 ans
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader il y a 2 ans
  Ivan Savenko 0ba74fea73 Merge pull request #1515 from IvanSavenko/time_based_animations il y a 2 ans
  Ivan Savenko e14290fde0 Removed loading of images from file into SDL_Surface il y a 2 ans
  Ivan Savenko 3749074a4d Renamed speed setting name to force-reset it to new scale il y a 2 ans
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings il y a 2 ans
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: il y a 2 ans
  Ivan Savenko 4ca22e652d All projectile animations now use time-based speed il y a 2 ans
  Ivan Savenko d2fe31e224 Fix obstacles (e.g. Quicksands) animation speed il y a 2 ans
  Ivan Savenko 8b207fae63 ECreatureAnimType enum -> enum class il y a 2 ans
  Ivan Savenko c835a84051 Moved all GUI handling from BattleInterface to BattleControlPanel il y a 2 ans
  Ivan Savenko 733f21f8dc Petrify will freeze stack animations il y a 2 ans
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect il y a 2 ans
  Ivan Savenko 7857668158 Implemented group attack animations for dragons/Hydras/etc il y a 2 ans
  Ivan Savenko 814f6ed684 Made Clone color filter identical to H3 il y a 2 ans
  Ivan Savenko fb3a08e0a6 Added fading animation for fade-in effect for summons il y a 2 ans
  Ivan Savenko 1dea1854ae Moved battle animation enum's into new file il y a 2 ans