Cronologia Commit

Autore SHA1 Messaggio Data
  DjWarmonger 9ca5d9048a Fixed total spell immunity granted by 2212. 14 anni fa
  beegee1 5fdb5aa494 * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation) 14 anni fa
  DjWarmonger bdce46ab60 Minor refactorings, fixes & improvements. 14 anni fa
  Frank Zago ff49b852df Silenced several "warning: suggest parentheses around ‘&&’ within ‘||’": added some parenthesis, optimized a couple statments and fix a bug in another. 14 anni fa
  DjWarmonger 936005aa1c Correct, yet ugly handling of Magic Resistance. 14 anni fa
  DjWarmonger bc114a89f4 Partial support for immunities & receptive ability. 14 anni fa
  DjWarmonger 515ab7e7c1 Support for Acid Breath (both effects are now separate). 14 anni fa
  DjWarmonger dc0eb37da6 New creature window works in general, covering old functionalities and displaying new info. It's far from finished though. 14 anni fa
  Michał W. Urbańczyk c5930893fd Fixed #682. 14 anni fa
  Michał W. Urbańczyk 03fdd22b1a Version set to 0.83c, to be released as development build. 14 anni fa
  Michał W. Urbańczyk d7b586f1fd Eliminating duplicated bonuses. Smarter getting [no code duplication]. 14 anni fa
  Michał W. Urbańczyk 1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project 14 anni fa
  Michał W. Urbańczyk cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 14 anni fa
  Michał W. Urbańczyk a46ad0b7ef Next set of fixes, mostly for deserialization. 14 anni fa
  mateuszb 1458cf64c2 * fixed bug 298 14 anni fa
  Michał W. Urbańczyk d36f8087aa minor fix — duration has to be passed as ui16. 14 anni fa
  Michał W. Urbańczyk 4c9edd3f06 Many fixes around bonus system. Some basic propagation mechanism (not clever but works). 14 anni fa
  mateuszb 519a4186de * fixed bugs 470 and 523 14 anni fa
  DjWarmonger 6db068f506 Fixed stacks speed and general parsing bug. 14 anni fa
  mateuszb fcdc3f0bdd Various changes, including exprank limiter and development towards Tactics secondary skill support. 14 anni fa
  DjWarmonger c0f2b3f32b Now parsing CREXPBON into Bonus System, with limiters. StackExperience class removed. 14 anni fa
  Michał W. Urbańczyk 979f77d900 Some preparations towards handling stack experience by the new bonus system. New nodes for controlling premies for creatures of given tier (level). Minor changes. 14 anni fa
  Michał W. Urbańczyk c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 14 anni fa
  Michał W. Urbańczyk a940daba5e A handful of fixes for artifacts, minor for for battles. 14 anni fa
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done 15 anni fa
  mateuszb b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo 15 anni fa
  mateuszb 23c501b79e some changes 15 anni fa
  Michał W. Urbańczyk fc6d6e02a3 More fixes for stacks, some basic macro-based logging for bonus graph operations. 15 anni fa
  Michał W. Urbańczyk 848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. 15 anni fa
  Michał W. Urbańczyk 7c3f3d20c3 Stacks #2 -> towards new system of stack operations. 15 anni fa