Commit History

Author SHA1 Message Date
  John Bolton a05ae78e67 Fixed lots of warnings. 5 years ago
  AlexVinS 9d108d59db Redone RMG template serialization using JSON serializer, added tests 7 years ago
  AlexVinS 26aad17295 Actually copy zone data from map generator template 7 years ago
  DJWarmonger 8f42cdea67 Refactoring: use private pointer to CMapGenerator 8 years ago
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
  DjWarmonger f78b524731 - Remove obstacle in front of player-owned towns 9 years ago
  DjWarmonger e37c35e439 Zone guard will cause object be placed as far away from it as possible in both zones. 9 years ago
  DjWarmonger 63d33a1e7c Extract priority queue construction for reuse. 9 years ago
  AlexVinS 5a3854a8de Fixed CID 1288852, CID 1243202 9 years ago
  DjWarmonger dea39b8497 Complete solution for Subterranean Gate placement. 9 years ago
  DjWarmonger f995756973 First part of Subterranean Gates rework. Fixes #http://bugs.vcmi.eu/view.php?id=2450 9 years ago
  DjWarmonger aecf834cc1 Fixed placing of close objects #2447. Some additional refactoring. 9 years ago
  DjWarmonger a66893af28 Fixed bug with Subterranean Gates: 9 years ago
  AlexVinS 4d9058e412 Whitespace cleanup. (No code changes.) 9 years ago
  DjWarmonger 927dfa5565 Added correct connections for Subterranean Gates 10 years ago
  DjWarmonger 63d6cf168f - Solved problems with sealed-off objects for once and all. 10 years ago
  DjWarmonger e21b2d9cbd Attempt to use A* algorithm for required objects. 10 years ago
  DjWarmonger a68b58d969 - Use straight paths for some connections 10 years ago
  DjWarmonger 8b1641d498 Generate main towns for zones with no player present. 10 years ago
  DjWarmonger 6d502ef1a1 Implemented A* algorithm to draw shortest roads - but not correct roads yet. 10 years ago
  AlexVinS 27c46c83d6 describe roads placement in log 10 years ago
  AlexVinS 76193c4c5c More experiments WIP. 11 years ago
  AlexVinS eb60d9737f more sensible road placement 11 years ago
  AlexVinS 4c4ad480c5 added experimental usage of roads 11 years ago
  DjWarmonger a0f534146c Fixed underground Lava terrain. 10 years ago
  DjWarmonger 9453250e0f Spawn quest arts in nearby zones. 10 years ago
  DjWarmonger 0acae7a708 Additional adjustment of zone positions to ensure balanced zone sizes. 11 years ago
  DjWarmonger b7386250e9 Fixed fractalized paths inside zones. 11 years ago
  DjWarmonger 5fbd856a4c New rule for placement of unguarded treasures 11 years ago
  DjWarmonger fee2184996 Wood & ore mines will be placed close to zone center. 11 years ago