Commit History

Author SHA1 Message Date
  Ivan Savenko 9cbc1f1058 - merged basicCreatures and upgradedCreatures into single array 13 years ago
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base 13 years ago
  DjWarmonger 356e675a65 - VCAI can now complete all types of Seer Hut Mission. GATHERTROOP victory condition should also work. 13 years ago
  Ivan Savenko e4c88d5088 - moved ParseBonus to JsonNode.cpp (linkage errors) 13 years ago
  DjWarmonger 4c0537c420 - AI will now wander with all the heroes that have spare movement points. It should prevent stalling. 13 years ago
  DjWarmonger d8cb3a34d3 -Fixed crash #1037 13 years ago
  DjWarmonger 6a7327d38a VCAI will now not be confused by Border Gates and attempt to find Keymaster to cross them. 13 years ago
  DjWarmonger 624908e403 - Fixed unserialized GrowingArtifact, causing crash 13 years ago
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 years ago
  Ivan Savenko 55c78e9f16 - ComponentBox usage in 2 windows: levelup and build screen 13 years ago
  DjWarmonger 10a2dfefd1 VCAI will answer CommanderGotLevel query. 13 years ago
  Ivan Savenko 235cf458d7 - fixed text duplication in choice windows 13 years ago
  Michał W. Urbańczyk fcdad0d323 Added class HeroPtr to VCAI that should replace CGHeroInstance*. HeroPtr is able to detect when the hero under it becomes unavailable. 13 years ago
  Ivan Savenko 613172fa45 - fixed #582, #1019 and #1022 13 years ago
  Michał W. Urbańczyk 759f85767b Solved #985. 13 years ago
  DjWarmonger 18e53a1717 - Fixed a scenario when AI could visit the town without picking troops, resulting in a lock 13 years ago
  Ivan Savenko a13a62537b - fixed crash in hero window (#963) 13 years ago
  Ivan Savenko 665837d656 - hopefully better town development for AI 13 years ago
  Michał W. Urbańczyk 7116377e4e More robust fix for #957 / #938. 13 years ago
  Michał W. Urbańczyk c9af2bb251 Fixed #957 / #938. 13 years ago
  DjWarmonger b597171f91 - EXPLORE goal can now be complete soAI won't get stuck 13 years ago
  DjWarmonger 05742afd60 Final fix. AI heroes won't loose their turn when visiting adjacent objects. 13 years ago
  DjWarmonger b316be1701 - Introduced a mechanism to set abstract goals for AI 13 years ago
  DjWarmonger 9cbbfcf258 - Fixed all bugs with battle interface. It's now more consistent. 13 years ago
  DjWarmonger ee2768ab07 - Some work for commanders 13 years ago
  DjWarmonger 9894deee55 Little, but significant improvement in AI exploration. 13 years ago
  DjWarmonger b4c58a5644 Fixed path glitchicng. 13 years ago
  DjWarmonger 7d706ba8a3 Proper solution for locking & unlocking heroes. 13 years ago
  DjWarmonger d6873d7570 - No battle actions will be available during tactics phase 13 years ago
  Michał W. Urbańczyk 918452d37c Fixed #930. 13 years ago