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  MichalZr6 30bd975f95 Use unit->getHexes() 10 hónapja
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 10 hónapja
  Ivan Savenko 5bfc837a8f Fix regressions from battlehex PR (mostly related to towers) 10 hónapja
  MichalZr6 dbe82b94f6 Changes following review: 10 hónapja
  MichalZr6 4031006317 Drop battle elapsed time measurement, restore avHexes. 10 hónapja
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 10 hónapja
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 éve
  Dydzio 63b711758f Fix chain lightning wasting effect on creatures immune to magic 1 éve
  Dydzio bb69ab1a1a Fix assert and condition for counting spell hexes 1 éve
  Dydzio 1a2d349267 Initial unconditionally working version 1 éve
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files 2 éve
  Ivan Savenko ac925bb786 Renamed new types for consistency with code style 2 éve
  Ivan Savenko 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any 2 éve
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 éve
  Konstantin 3df5a8e415 vcmi: split selectors from HeroBonus.h 2 éve
  Ivan Savenko b2f5042942 Merge pull request #1783 from vcmi/beta 2 éve
  Konstantin 705afbb898 UnitEffect: it should not always assume smart 2 éve
  Konstantin e40b9c849d vcmi: no open-code NO_APPROPRIATE_TARGET 2 éve
  Konstantin e82cc56ddb vcmi: modernize lib/spells/effects 2 éve
  Ivan Savenko 53f6b7bd32 Fix Ice Ring target selection 2 éve
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 éve
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 éve
  Michał Kalinowski ac6b477aa2 Simplify statements 6 éve
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 éve