Commit History

Autor SHA1 Mensaxe Data
  AlexVinS 9f1451c1a3 [Map format] more correct handling of default hero primary skills %!s(int64=8) %!d(string=hai) anos
  AlexVinS 4b2a118ffa fixed assertion if hero instance in VCMI map have 0 at one of primary skills %!s(int64=8) %!d(string=hai) anos
  AlexVinS 8a494b7820 fix %!s(int64=8) %!d(string=hai) anos
  AlexVinS 9718ef1543 Fix %!s(int64=8) %!d(string=hai) anos
  AlexVinS 70a092f58c [Refactoring] use virtual method for object specific actions when new map object is created %!s(int64=8) %!d(string=hai) anos
  AlexVinS a85b4cf2a5 * WIP on event condition format %!s(int64=9) %!d(string=hai) anos
  FeniksFire 3de891b4b4 Moving/dividing classes from BattleState to separate files. %!s(int64=8) %!d(string=hai) anos
  AlexVinS fa4e00573f Fixed CID 1366350 %!s(int64=9) %!d(string=hai) anos
  AlexVinS f538aae95e Partial fix for http://bugs.vcmi.eu/view.php?id=2590 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 552f28c10b fix %!s(int64=9) %!d(string=hai) anos
  AlexVinS 4173a5064c Fixed http://bugs.vcmi.eu/view.php?id=2545 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 799b8519e0 Allow cast avdmap spells without spellbook %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 2c1dddde33 Fix memory problems with BonusList %!s(int64=9) %!d(string=hai) anos
  AlexVinS ea2e336f54 Merge branch 'develop' into SpellsRefactoring8 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 635c48f889 CGHeroInstance::setType: fix to give proper subID to random heroes %!s(int64=9) %!d(string=hai) anos
  AlexVinS 53fbf88316 Spell cast logging refactored. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 505e53c17d Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future %!s(int64=9) %!d(string=hai) anos
  AlexVinS 62abde6c46 Prepare battle log for spell-cast on server side. %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov ca819b3cda CGHeroInstance::nextPrimarySkill: don't use GS RNG directly %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 85f49bc968 CGHeroInstance::initArmy: don't use GS RNG. Get RNG through a ref %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 2ba3b20928 Multiple changes to RNG usage to both client and server %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 206c5699cf CGHeroInstance::SecondarySkillsInfo: always set rand seed %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov ab06cfd586 More fixes for uninitialized fields %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov b0045fa357 Fix TurnInfo memory leaks %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  AlexVinS dd1aabbe23 Use JsonSerializeFormat for map objects %!s(int64=9) %!d(string=hai) anos
  AlexVinS 800f32c4cb Fix few cases of tempOwner initialization. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 709dd833d5 Added hacks for hero identification. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 6db94ab74c Explicit army serialization - too much CArmedInstance descendants %!s(int64=9) %!d(string=hai) anos