OnionKnight
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9f6fd12b5f
* When sorting/filtering is applied during map selection the first map in the list is selected.
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%!s(int64=16) %!d(string=hai) anos |
Michał W. Urbańczyk
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956a87f264
* redone stack queue algorithm
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%!s(int64=16) %!d(string=hai) anos |
Michał W. Urbańczyk
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1f0a1bd771
More fixes.
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%!s(int64=16) %!d(string=hai) anos |
Michał W. Urbańczyk
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6bdfddd0c4
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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%!s(int64=16) %!d(string=hai) anos |
Michał W. Urbańczyk
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1f79af440f
* @previous revision: not an AI bug, it was a vector traversing bug. Fixed :-)
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%!s(int64=16) %!d(string=hai) anos |
Michał W. Urbańczyk
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66dd31fd8a
* attacking and capturing towns
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%!s(int64=16) %!d(string=hai) anos |
Michał W. Urbańczyk
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3915b71869
Various fixes. Subtitles for choosen hero/town/bonus in pregame. Fixed arrows behavior. Really fixed shortcuts. Fixed map scrolling. Fixed disappearing battle interface.
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%!s(int64=16) %!d(string=hai) anos |
mateuszb
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e892913635
* support for battles in creature banks (hopefully)
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%!s(int64=16) %!d(string=hai) anos |
Michał W. Urbańczyk
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b4070c6b3e
Third part of GUI reorganization:
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%!s(int64=16) %!d(string=hai) anos |
Michał W. Urbańczyk
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92ef19942f
Splitting buttons in the exchange window. Minor fixes. Updated changelog. Version set to 0.73.
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%!s(int64=16) %!d(string=hai) anos |
Michał W. Urbańczyk
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64d9665c39
* fixed crash when there was flaggable building next to map edge
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%!s(int64=16) %!d(string=hai) anos |
Frank Zago
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6be7a77fee
Linux video player updates.
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%!s(int64=16) %!d(string=hai) anos |
Michał W. Urbańczyk
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f0dea8d708
Video in Tavern Window. Minor improvements.
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%!s(int64=16) %!d(string=hai) anos |
Michał W. Urbańczyk
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60f7048662
Finished BIK handler. Refactored CVideoPlayer. Added intro and main menu animation. (Win only).
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%!s(int64=16) %!d(string=hai) anos |
Michał W. Urbańczyk
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e2c30df5a6
* fix for problems after r-clicking hero in tavern
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%!s(int64=16) %!d(string=hai) anos |
Michał W. Urbańczyk
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29e1f2a0b8
* removed redundant code for displaying map difficulty
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%!s(int64=16) %!d(string=hai) anos |
Frank Zago
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3398941231
Fix difficulty level displayed (Normal instead of ormal).
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%!s(int64=16) %!d(string=hai) anos |
Michał W. Urbańczyk
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a17936908a
* updated changelog
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%!s(int64=16) %!d(string=hai) anos |
Michał W. Urbańczyk
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cff70406f1
* enter can be used to open window with selected hero/town
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%!s(int64=16) %!d(string=hai) anos |
Frank Zago
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94b8fa4f9d
Added support for Home/End.
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%!s(int64=16) %!d(string=hai) anos |
Frank Zago
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53129ec1a7
Made sortMaps clearer.
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%!s(int64=16) %!d(string=hai) anos |
Frank Zago
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e863269893
Use a temporary vector to keep list of maps to display instead of using sizeFilter. That should fix all the glitches reported. Added support for pgup/pgdown.
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%!s(int64=16) %!d(string=hai) anos |
Frank Zago
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6635cf4f23
Made a few functions static or static inline.
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%!s(int64=16) %!d(string=hai) anos |
Frank Zago
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8e2a6466e2
Split audioh into soundh and musich. Derive both from a new CAudioBase class. Fixed crash when there is no sound card present.
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%!s(int64=16) %!d(string=hai) anos |
mateuszb
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429b226517
* moved a few files
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%!s(int64=16) %!d(string=hai) anos |