Commit History

Author SHA1 Message Date
  Ivan Savenko e8c35bdb24 fixed extremely slow musicHandler compilation. Removed usage of boost bimap. 12 years ago
  Ivan Savenko 74ac44662c - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp 12 years ago
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 years ago
  Ivan Savenko 2c88845b9e - compile fix 13 years ago
  DjWarmonger abd4a96bf1 Very simple loading and adding new creatures. Needs testing. 13 years ago
  DjWarmonger 9438cfc7e2 Moved creature sounds to CCreature. Sound IDs are now stored as strings. 13 years ago
  Ivan Savenko 4d4f72292e - fixed crash on hovering indestructible walls 13 years ago
  Ivan Savenko cab8955d8f - sound player uses new FS 13 years ago
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base 13 years ago
  Michał W. Urbańczyk d0e259864e * Replaced boost::shared_ptr with std::shared_ptr. 13 years ago
  Ivan Savenko d1d21b16dc - replaced auto_ptr with c++11 unique_ptr 13 years ago
  Ivan Savenko 86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) 13 years ago
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
  Ivan Savenko 7eb82278d9 - minor fixes to JSON 14 years ago
  Frank Zago cf1d179acf Store battle fields sounds in a json file instead of a text file. 14 years ago
  Ivan Savenko 8054c85091 - some work on sound and music players: 14 years ago
  Michał W. Urbańczyk a043bfa44a * Reinstated music player. Added terrain music. To MSVC users: you need the recently uploaded libraries pack for this to work! [ http://download.vcmi.eu/msvc-pack.7z ] 14 years ago
  Frank Zago 2cc80e1267 Modified CMediaHandler to handle more than one file. 14 years ago
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done 15 years ago