mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 年之前 |
mateuszb
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9e00090c42
* refactoring, a few intriguing problems remain
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12 年之前 |
mateuszb
|
bda766b697
* refactoring
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12 年之前 |
mateuszb
|
8a8eecd063
* refactoring
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12 年之前 |
Michał W. Urbańczyk
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17755caa10
* fixed #1199
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12 年之前 |
mateuszb
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25663ce7af
* fixed vector<bool> serialization
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12 年之前 |
Michał W. Urbańczyk
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fa3d32925e
A patch from Gernsworth that fixes #166. CGStatusBar is extended to support alignment, old CStatusBar class is removed.
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13 年之前 |
Ivan Savenko
|
e3231db1c9
- primaryResource and warMachine now use string ID
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13 年之前 |
DjWarmonger
|
c5d9110176
Compile fix for last commit.
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13 年之前 |
Ivan Savenko
|
2643762f08
Mac OS patch from stopiccot
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13 年之前 |
alexvins
|
369f0ae9c6
[PLATFORM] MinGW support added
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13 年之前 |
Michał W. Urbańczyk
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96a92d0f45
* fixed remaining part of #1071 — the screen surface has always to be created in the main thread
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13 年之前 |
Michał W. Urbańczyk
|
edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
|
13 年之前 |
DjWarmonger
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12511d8fee
First part of new Quest Log, including common quest interface.
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13 年之前 |
Ivan Savenko
|
9d2711fb51
- rewrote most of classes from adventure map window
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13 年之前 |
Ivan Savenko
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45c2809a40
- pregame will use same resolution as main game
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13 年之前 |
DjWarmonger
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d491bc1c3a
Commanders can level up. It's non-interactive yet.
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13 年之前 |
DjWarmonger
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416c08260a
- Basic Commander window
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13 年之前 |
Michał W. Urbańczyk
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5449546447
Advanced work on support for Quicksand and Land Mine spells.
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13 年之前 |
Michał W. Urbańczyk
|
8baec8b093
Implemented #715 (load game from sys options). Fixed #224. Minor improvements.
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13 年之前 |
Michał W. Urbańczyk
|
d9064f4f7d
Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R).
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13 年之前 |
Michał W. Urbańczyk
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d6223dd137
Fixed #686.
|
13 年之前 |
Michał W. Urbańczyk
|
7317e803db
Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912.
|
13 年之前 |
DjWarmonger
|
88e9dec974
Fixed Thieves Guild window showing for all players.
|
13 年之前 |
Michał W. Urbańczyk
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e18419f5d2
* adventure map GUI should be properly blocked during AI turn
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13 年之前 |
Michał W. Urbańczyk
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7a66c1bf2b
* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
|
13 年之前 |
Ivan Savenko
|
86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
|
13 年之前 |
beegee1
|
156aa6e4d9
* Updated class - file - handling
|
14 年之前 |
beegee1
|
2f5d6f2684
* CHexField renamed to CBattleHex
|
14 年之前 |
beegee1
|
7f04ed990b
Major refactoring. First part: BattleInterface
|
14 年之前 |