DjWarmonger
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a0d9ae4849
Refactoring - create underground rock for whole level at once.
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10 years ago |
beegee1
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e9b7044c9b
Fix mantis #1859, unknown pattern in underground
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10 years ago |
DjWarmonger
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a1da08f802
Disabled Seer Huts for 0.97c.
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10 years ago |
DjWarmonger
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a832b7efee
Fixed #2026
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10 years ago |
DjWarmonger
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f894abe494
Unified interface for object template.
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10 years ago |
DjWarmonger
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cf74969603
Fixes, logging for Seer Huts
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10 years ago |
DjWarmonger
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61071c46e1
Fixed monster amounts in Pandora Box.
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10 years ago |
DjWarmonger
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3cc9705bfe
Minor tweak.
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10 years ago |
DjWarmonger
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01390e0c2c
Optimization for random treasures.
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10 years ago |
DjWarmonger
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f32849a73e
Attempt to compile refactored spells in MSVS.
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10 years ago |
DjWarmonger
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6ace53d8b9
Functional RMG Seer Huts, still there are some mysterious bugs.
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10 years ago |
DjWarmonger
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9453250e0f
Spawn quest arts in nearby zones.
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10 years ago |
DjWarmonger
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67ab90616d
Seer Huts with exp / gold rewards.
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10 years ago |
DjWarmonger
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dd887eb929
Fixes for Seer Huts.
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10 years ago |
DjWarmonger
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4f1d96e5e8
Seer Huts part 2.
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10 years ago |
DjWarmonger
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607375a9bc
Generate Seer Huts with creature rewards
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10 years ago |
AlexVinS
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685deddac1
Start spell-relatet files reorganisation
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10 years ago |
AlexVinS
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a3f2667376
Remove some deprecated fields from CSpell
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10 years ago |
DjWarmonger
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c5e772eb78
Fixed issue which created large empty areas on two-level maps.
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10 years ago |
DjWarmonger
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0acae7a708
Additional adjustment of zone positions to ensure balanced zone sizes.
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10 years ago |
DjWarmonger
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ba604f4e43
Implemented "junction" zone type.
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10 years ago |
DjWarmonger
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b7386250e9
Fixed fractalized paths inside zones.
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10 years ago |
DjWarmonger
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fe180335de
Important fix that prevents treasures from sealing off, adding too many blocked tiles.
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10 years ago |
DjWarmonger
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9f05f53e65
Corrected monster agressiveness #2034
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10 years ago |
DjWarmonger
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7055357996
Fixed spell scroll generation #2024
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10 years ago |
DjWarmonger
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fdd392e47c
Add some space around unguarded treasures.
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11 years ago |
DjWarmonger
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53c39f7d05
Treasure density and quality now matches OH3.
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11 years ago |
DjWarmonger
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f5f0f61076
Density does not depend on zone size.
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11 years ago |
DjWarmonger
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5fbd856a4c
New rule for placement of unguarded treasures
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11 years ago |
DjWarmonger
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121c39a994
Fixed Jebus and CoD templates.
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11 years ago |