Commit History

Author SHA1 Message Date
  DjWarmonger a0d9ae4849 Refactoring - create underground rock for whole level at once. 10 years ago
  beegee1 e9b7044c9b Fix mantis #1859, unknown pattern in underground 10 years ago
  DjWarmonger a1da08f802 Disabled Seer Huts for 0.97c. 10 years ago
  DjWarmonger a832b7efee Fixed #2026 10 years ago
  DjWarmonger f894abe494 Unified interface for object template. 10 years ago
  DjWarmonger cf74969603 Fixes, logging for Seer Huts 10 years ago
  DjWarmonger 61071c46e1 Fixed monster amounts in Pandora Box. 10 years ago
  DjWarmonger 3cc9705bfe Minor tweak. 10 years ago
  DjWarmonger 01390e0c2c Optimization for random treasures. 10 years ago
  DjWarmonger f32849a73e Attempt to compile refactored spells in MSVS. 10 years ago
  DjWarmonger 6ace53d8b9 Functional RMG Seer Huts, still there are some mysterious bugs. 10 years ago
  DjWarmonger 9453250e0f Spawn quest arts in nearby zones. 10 years ago
  DjWarmonger 67ab90616d Seer Huts with exp / gold rewards. 10 years ago
  DjWarmonger dd887eb929 Fixes for Seer Huts. 10 years ago
  DjWarmonger 4f1d96e5e8 Seer Huts part 2. 10 years ago
  DjWarmonger 607375a9bc Generate Seer Huts with creature rewards 10 years ago
  AlexVinS 685deddac1 Start spell-relatet files reorganisation 10 years ago
  AlexVinS a3f2667376 Remove some deprecated fields from CSpell 10 years ago
  DjWarmonger c5e772eb78 Fixed issue which created large empty areas on two-level maps. 10 years ago
  DjWarmonger 0acae7a708 Additional adjustment of zone positions to ensure balanced zone sizes. 10 years ago
  DjWarmonger ba604f4e43 Implemented "junction" zone type. 10 years ago
  DjWarmonger b7386250e9 Fixed fractalized paths inside zones. 10 years ago
  DjWarmonger fe180335de Important fix that prevents treasures from sealing off, adding too many blocked tiles. 10 years ago
  DjWarmonger 9f05f53e65 Corrected monster agressiveness #2034 10 years ago
  DjWarmonger 7055357996 Fixed spell scroll generation #2024 10 years ago
  DjWarmonger fdd392e47c Add some space around unguarded treasures. 11 years ago
  DjWarmonger 53c39f7d05 Treasure density and quality now matches OH3. 11 years ago
  DjWarmonger f5f0f61076 Density does not depend on zone size. 11 years ago
  DjWarmonger 5fbd856a4c New rule for placement of unguarded treasures 11 years ago
  DjWarmonger 121c39a994 Fixed Jebus and CoD templates. 11 years ago