AlexVinS
|
a109580b91
Use const for ObjectTemplate
|
vor 9 Jahren |
ArseniyShestakov
|
9f565b81e9
CBankInfo: fix huge memory leak that appear in long run
|
vor 10 Jahren |
DjWarmonger
|
abe02247b5
Fixed bank randomization.
|
vor 10 Jahren |
DjWarmonger
|
9e7b459882
Partial solution to #2206
|
vor 10 Jahren |
Ivan Savenko
|
eef45b5ae8
Fixed warnings
|
vor 10 Jahren |
DjWarmonger
|
a1e42caddd
Banks won't use fuzzy engine at all, only center of mass.
|
vor 11 Jahren |
Ivan Savenko
|
69c6a3fa79
Fixed crash on visiting multi-creature dwellings (1874)
|
vor 11 Jahren |
Ivan Savenko
|
05d8fad314
Miscellaneous fixes to banks:
|
vor 11 Jahren |
DjWarmonger
|
fe292dfa1d
Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
|
vor 11 Jahren |
DjWarmonger
|
f65239b51f
- Added faction-specific dwellings
|
vor 11 Jahren |
Ivan Savenko
|
a1fff864e6
Fixed missing names for dwellings and creature banks
|
vor 11 Jahren |
Ivan Savenko
|
32240da34e
Reduced number of #include's in headers. May break compilation on Win
|
vor 11 Jahren |
Ivan Savenko
|
ab475195ac
Banks now use new scheme as well
|
vor 11 Jahren |
Ivan Savenko
|
09d595e385
- Implemented "mapObject" entry for hero classes
|
vor 11 Jahren |
Ivan Savenko
|
89b89ff85d
Bugfixing. Game seems to be working without major bugs.
|
vor 11 Jahren |
Ivan Savenko
|
836c466f81
- Implementation of overrides for towns
|
vor 11 Jahren |
Ivan Savenko
|
7cfd9a0903
First part of implementation of some type-specific handlers.
|
vor 11 Jahren |