Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop il y a 1 an
  Laserlicht f4bff876d5 make queue interactable il y a 1 an
  Laserlicht cb9c4bbaf0 unlimited replay option il y a 1 an
  Laserlicht f577f4cf6b bugfix: enable first, then set text il y a 1 an
  Ivan Savenko a9005da01e Merge pull request #3366 from Laserlicht/battle_informations il y a 1 an
  Laserlicht 4f8dcb0f33 fix wrong value if unit dead il y a 1 an
  Laserlicht fe8bf92a20 only a bar in small mode il y a 1 an
  Laserlicht c540dd1183 round_counter il y a 1 an
  Laserlicht f0c97b344a add duration + morale/luck il y a 1 an
  Laserlicht 7a541c7a42 implement spells il y a 1 an
  Laserlicht 8c14509d72 spell area il y a 1 an
  Laserlicht 0b4cf14a3d basic functionality il y a 1 an
  Laserlicht 56e1265097 use stacks il y a 1 an
  Laserlicht 72911ec9a3 Army window il y a 1 an
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files il y a 2 ans
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) il y a 2 ans
  Laserlicht 7ef9e91741 new approach il y a 2 ans
  Laserlicht 42bf5fdd58 video fix il y a 2 ans
  Ivan Savenko 037efdf5fc Improvements to type safety of Identifier class il y a 2 ans
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor il y a 2 ans
  Ivan Savenko 41210c1dbf Client-side support for multiple battles il y a 2 ans
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations il y a 2 ans
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files il y a 2 ans
  Ivan Savenko 97b7d44c88 Use ResourcePath for video accessing il y a 2 ans
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations il y a 2 ans
  Ivan Savenko 44832f3797 Split BattleProcessor into few more parts il y a 2 ans
  Ivan Savenko f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop il y a 2 ans
  Ivan Savenko dc2135da7f Fix potential access to empty std function on hero vs hero combat il y a 2 ans
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA il y a 2 ans
  Dydzio 05735a20e1 Fix for hero info window mana points not getting spent on spellcast il y a 2 ans