提交历史

作者 SHA1 备注 提交日期
  Ivan Savenko 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout 1 年之前
  Ivan Savenko 644d6f4529 Merge pull request #4507 from vcmi/fix-battle-ai 1 年之前
  Andrii Danylchenko d55996cc46 Battle AI: fix firewall, fix haste spellcast evaluation for waits and movements, allow location spells 1 年之前
  K 462c79e190 remove never used code in CBonusSystemNode 1 年之前
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's 1 年之前
  Ivan Savenko 9e49587749 Replace bonus string description with metastring that can properly 1 年之前
  Alexander Wilms 73019c204d Replace redundant types with `auto` for the lvalues of template factory functions for smart pointers 1 年之前
  Ivan Savenko b58301849b Pass functor via reference to avoid costly copies 1 年之前
  Ivan Savenko 5cbf5031ea move SetStackEffect to a separate file 2 年之前
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files 2 年之前
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's 2 年之前
  Ivan Savenko 3a88180494 Separated game and battle callback (server & client only) 2 年之前
  Ivan Savenko 86a7f5f5cd Removed getStr(bool), replaced with similar toString() 2 年之前
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score 2 年之前
  Andrii Danylchenko 03395a3d8a TBB for battle AI spellcast an fixes 2 年之前
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2 年之前
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 年之前
  Konstantin 6fa1b2b19f vcmi: move bonuses to its own folder 2 年之前
  Konstantin 11b237a23c vcmi: massive refactoring v1 2 年之前
  Ivan Savenko 31147ac83b refactoring: TDmgRange pair -> DamageRange struct 2 年之前
  Ivan Savenko d2b837b116 All creature-related texts go through translator 2 年之前
  Ivan Savenko 500cf7f15d EWallPart & EWallState are now enum class 2 年之前
  Andrii Danylchenko 033a585e4b Battle AI 2 turns attacks recalculation 3 年之前
  Andrey Filipenkov 7e6ed0583c disable all scripting code when configuring without scripting modules 3 年之前
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 年之前
  Andrii Danylchenko ade84699b0 found a bug in code where AI can change client gamestate directly causing sorting crash 4 年之前
  John Bolton 6d8f1e4530 Fixed incorrect usage of const std::shared_ptr. Resolves 0003142. 5 年之前
  Toney Sui dca5d86e7a Fix bug: LandMine is not exploding to enemies. (#630) 5 年之前
  AlexVinS 080a81db3a Fixed summoned units not being removed after battle 7 年之前
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 年之前