AlexVinS
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3216422307
Fixed a few CWE-457
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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ef9bff9006
fixes related to http://bugs.vcmi.eu/view.php?id=2520
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%!s(int64=9) %!d(string=hai) anos |
Arseniy Shestakov
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c8faca8f39
Refactoring: only use RNGs explicitly to avoid bug prone code in future
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%!s(int64=9) %!d(string=hai) anos |
Arseniy Shestakov
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6f5c52a229
Refactoring: use cleaner CCreatureSet::stacksCount everywhere
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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685deddac1
Start spell-relatet files reorganisation
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%!s(int64=10) %!d(string=hai) anos |
AlexVinS
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54453aee73
get rid of boost::assign
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%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
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a1fff864e6
Fixed missing names for dwellings and creature banks
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%!s(int64=11) %!d(string=hai) anos |
DjWarmonger
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57fa905a2b
Something that compiles.
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%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
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32240da34e
Reduced number of #include's in headers. May break compilation on Win
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%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
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a0689fa377
Refactoring of hoverText from objects:
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%!s(int64=11) %!d(string=hai) anos |
DjWarmonger
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79036484dd
Trying to sort out project changes and compile issues.
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%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
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ab475195ac
Banks now use new scheme as well
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%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
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44742814cd
More cleanup:
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%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
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b2e8c92383
Cleanup:
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%!s(int64=11) %!d(string=hai) anos |