Commit History

Autor SHA1 Mensaxe Data
  Arseniy Shestakov a39e61373c Deactivate CAdvMapInt while quick combat is going. Fix issue 2354 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 46e3d849af Avoid crashes caused by mouse events. Fix issue 1955 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 29a7934a99 Refactoring: avoid using namespace when it's not absolutely needed %!s(int64=9) %!d(string=hai) anos
  Ivan Savenko a051a08a46 Merge remote-tracking branch 'origin/issue/2306' into develop %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov ab92123da3 CPathfinder: improve support for visits and battles in teleports %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 807fd6391b CAdvMapInt: block spellbook button when no hero selected %!s(int64=10) %!d(string=hai) anos
  AlexVinS 0fab319c73 Merge remote-tracking branch 'remotes/origin/develop' into issue/2306 %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov def0f0ef0a CTerrainRect::mouseMoved: don't pass curHoveredTile by reference %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov ab9680a7d9 CPathfinder: handle event object properly everywhere %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 5106738160 Merge branch 'develop' into feature/pathfinderLayers %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov a49950e958 Fix 2292. Fix chat on adventure map, increase maxOutputPerLine %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 4973a1ec90 CGPathNode: get rid of land member as it's now obsolete %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 842da69a3e CAdvMapInt::tileHovered cleanup function a bit more %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 160fa38254 Client: change cursor using node action information of pathfinder %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 2b6e1498d2 Pathfinding: change argument order for getPath and AUTO layer as default %!s(int64=10) %!d(string=hai) anos
  Vadim Markovtsev e6e975e9ef Fix adventure map movement segfault in some scenarios %!s(int64=10) %!d(string=hai) anos
  AlexVinS ed281a3cc6 SDL1 wipe, part 4. Codebase cleanup finished. Untested. %!s(int64=10) %!d(string=hai) anos
  AlexVinS dca1e28bc1 SDL1 wipe, part 1. Untested. %!s(int64=10) %!d(string=hai) anos
  AlexVinS f4c683cd5e Move VievXXX logic to server side (except expert ViewEarth) %!s(int64=10) %!d(string=hai) anos
  AlexVinS f6e83685e7 Initial implementation of VIEW_AIR & VIEW_EARTH %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 00de870f17 Check input destination position when moving using arrow keys %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov a6ce45e867 Cursor: show battle cursor for garrison if there creature behind %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 2a082e6c21 Merge pull request #84 from Fayth/test/advMapFading %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 5d1fbedf85 Merge pull request #91 from Fayth/fix-advmap-restoring %!s(int64=10) %!d(string=hai) anos
  Fay 116e1d62a1 Makes player interface recreate advmap instead of reusing existing instance; %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov dae03fdf92 Blick Quest Log button if map have no quests %!s(int64=10) %!d(string=hai) anos
  Fay f30cb0fa5b Fixes crash when loading game (if path was visible previously); %!s(int64=10) %!d(string=hai) anos
  Fay cbb75d1c7a Support for fading heroes/boats (+flags); %!s(int64=10) %!d(string=hai) anos
  Fay 3c3fb0e21d Added advmap config options to enable/disable fading; %!s(int64=10) %!d(string=hai) anos