Arseniy Shestakov
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a39e61373c
Deactivate CAdvMapInt while quick combat is going. Fix issue 2354
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9 years ago |
Arseniy Shestakov
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46e3d849af
Avoid crashes caused by mouse events. Fix issue 1955
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9 years ago |
ArseniyShestakov
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807fd6391b
CAdvMapInt: block spellbook button when no hero selected
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10 years ago |
Vadim Markovtsev
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e4b1ef1405
Add "override" to virtual overriden methods
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10 years ago |
AlexVinS
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f4c683cd5e
Move VievXXX logic to server side (except expert ViewEarth)
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10 years ago |
AlexVinS
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f6e83685e7
Initial implementation of VIEW_AIR & VIEW_EARTH
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10 years ago |
DjWarmonger
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2a082e6c21
Merge pull request #84 from Fayth/test/advMapFading
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10 years ago |
Fay
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116e1d62a1
Makes player interface recreate advmap instead of reusing existing instance;
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10 years ago |
Fay
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5a7a208617
Minor fixes (possible surface leak);
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10 years ago |
Fay
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5e78a3147a
Abstracted fading into separate class;
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10 years ago |
Fay
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8adc209366
Fixed setting adventure map underground button state after game load;
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10 years ago |
Fay
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01029779d7
World view mode drawing: refactoring, part 2 (further merging of common functionalities; abstracted puzzle view to separate blitter);
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10 years ago |
Fay
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447119e2f5
Changed zoom factors to resemble OH3 as closely as possible;
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10 years ago |
Fay
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3823631a57
Fixed recoloring world view panel info icons after current player change;
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10 years ago |
Fay
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4b248c2762
World view impl -- initial;
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10 years ago |
Ivan Savenko
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10fc1892a8
Large refactoring of button classes:
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11 years ago |
Ivan Savenko
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731aedf3a1
Split CIntObjectClasses into multiple smaller files. This should be the last change in files
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11 years ago |
Ivan Savenko
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2a0a0e81a7
Cleaning up includes
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11 years ago |
Ivan Savenko
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647b9c683f
Reorganized client source tree:
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11 years ago |