Commit History

Author SHA1 Message Date
  DjWarmonger a3f36ccc71 - Unified interface for visitable objects 13 years ago
  DjWarmonger c8c4c5b682 AI heroes won't trash for objects when exploring area together. 13 years ago
  DjWarmonger 9518474ec7 First attempt to replace rule-of-a-thumb behavior with actual reasoning 13 years ago
  Michał W. Urbańczyk 6db3c5bc7e * VCAI: can't request actions from action handling thread 13 years ago
  Michał W. Urbańczyk 76eb0ed429 Rewritten VCAI::pickBestCreatures. Should fix the compilation error ( http://forum.vcmi.eu/viewtopic.php?p=6605#6605 ). 13 years ago
  Michał W. Urbańczyk 59681be0a4 Fixed #906. 13 years ago
  DjWarmonger 88e9dec974 Fixed Thieves Guild window showing for all players. 13 years ago
  DjWarmonger 0793ce2c4a AI will now always pick best stacks from towns. 13 years ago
  DjWarmonger bdd71b4f38 AI can now use external dwellings. 13 years ago
  DjWarmonger cd0ed39fbf Implemented rule-based evaluation of tactical advantage between armies. 13 years ago
  DjWarmonger 1354351a40 Fixed AI recklessly visting Utopia. 13 years ago
  DjWarmonger 998d8bf501 Added trivial fuzzy logic to handle creature banks estimation. 13 years ago
  Michał W. Urbańczyk f2642cb62c Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI. 13 years ago
  Michał W. Urbańczyk b54489ecb7 Fixed #873 and #877. 13 years ago
  Michał W. Urbańczyk 4f182744e7 * Fixed in game scenario info and save game screens 13 years ago
  Michał W. Urbańczyk e18419f5d2 * adventure map GUI should be properly blocked during AI turn 13 years ago
  Michał W. Urbańczyk e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 13 years ago
  Michał W. Urbańczyk 0867451f26 Fixed path issues: #491, #834, #845. 13 years ago
  Michał W. Urbańczyk 1abf089bc7 Missed fixed for #858 (TortoiseSVN tricked me...) 13 years ago
  Ivan Savenko 0c3e88226f - (linux) replaced Genius with VCAI 13 years ago
  Michał W. Urbańczyk 7a66c1bf2b * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 13 years ago