DjWarmonger
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abe02247b5
Fixed bank randomization.
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10 years ago |
DjWarmonger
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9e7b459882
Partial solution to #2206
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10 years ago |
Ivan Savenko
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eef45b5ae8
Fixed warnings
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10 years ago |
DjWarmonger
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a1e42caddd
Banks won't use fuzzy engine at all, only center of mass.
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11 years ago |
Ivan Savenko
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69c6a3fa79
Fixed crash on visiting multi-creature dwellings (1874)
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11 years ago |
Ivan Savenko
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05d8fad314
Miscellaneous fixes to banks:
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11 years ago |
DjWarmonger
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fe292dfa1d
Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
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11 years ago |
DjWarmonger
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f65239b51f
- Added faction-specific dwellings
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11 years ago |
Ivan Savenko
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a1fff864e6
Fixed missing names for dwellings and creature banks
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11 years ago |
Ivan Savenko
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32240da34e
Reduced number of #include's in headers. May break compilation on Win
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11 years ago |
Ivan Savenko
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ab475195ac
Banks now use new scheme as well
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11 years ago |
Ivan Savenko
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09d595e385
- Implemented "mapObject" entry for hero classes
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11 years ago |
Ivan Savenko
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89b89ff85d
Bugfixing. Game seems to be working without major bugs.
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11 years ago |
Ivan Savenko
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836c466f81
- Implementation of overrides for towns
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11 years ago |
Ivan Savenko
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7cfd9a0903
First part of implementation of some type-specific handlers.
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11 years ago |