Commit History

Autor SHA1 Mensaxe Data
  DjWarmonger abe02247b5 Fixed bank randomization. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 9e7b459882 Partial solution to #2206 %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko eef45b5ae8 Fixed warnings %!s(int64=10) %!d(string=hai) anos
  DjWarmonger a1e42caddd Banks won't use fuzzy engine at all, only center of mass. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 69c6a3fa79 Fixed crash on visiting multi-creature dwellings (1874) %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 05d8fad314 Miscellaneous fixes to banks: %!s(int64=11) %!d(string=hai) anos
  DjWarmonger fe292dfa1d Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger f65239b51f - Added faction-specific dwellings %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko a1fff864e6 Fixed missing names for dwellings and creature banks %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko ab475195ac Banks now use new scheme as well %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 09d595e385 - Implemented "mapObject" entry for hero classes %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 89b89ff85d Bugfixing. Game seems to be working without major bugs. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 836c466f81 - Implementation of overrides for towns %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7cfd9a0903 First part of implementation of some type-specific handlers. %!s(int64=11) %!d(string=hai) anos