Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 1c5a4c669c - merged minimap.json into terrains.json il y a 13 ans
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace il y a 13 ans
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) il y a 13 ans
  beegee1 e08db9790b * Map size can be any integer value * Changed new_*; to new_*(); for zero-parameter c-tors (=code convention; stack allocated objects without parantheses as ever to avoid c++ most vexing parse) il y a 13 ans
  DjWarmonger f5ddc44827 - Compile fix - unique_ptr can't be serialized il y a 13 ans
  beegee1 c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names il y a 13 ans
  Ivan Savenko 0d863c83d7 - removed autogenerated by autotools files il y a 13 ans
  beegee1 105083dd70 * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods il y a 13 ans
  Ivan Savenko fc85e08a64 - clang and gcc 4.5 compatibility il y a 13 ans
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream il y a 13 ans
  beegee1 720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) il y a 13 ans
  Ivan Savenko da7a6234b1 - some tweaks towards new towns il y a 13 ans
  Ivan Savenko 306d64b0c4 - it is possible to read json file with vector il y a 13 ans
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) il y a 13 ans
  mateuszb 8dca88c3c8 * start map in campaign button is properly disabled/enabled (I hope) il y a 13 ans
  Ivan Savenko 15a7f43e11 - fixed #1075, #1080, #1081 il y a 13 ans
  mateuszb 7fe2692bf8 * support for campaign scenarios with no bonuses il y a 13 ans
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns il y a 13 ans
  Ivan Savenko 3fcba4fb5c - fixed crash on start of some campaigns il y a 13 ans
  mateuszb 00c079f7dc * improvements for HERO campaign bonus il y a 13 ans
  mateuszb 9acfa0d136 * more or less working HERO campaign bonus il y a 13 ans
  mateuszb 82e21f8b6e * minor campaign related improvements il y a 13 ans
  mateuszb 8e3de98059 * restoring campaign features il y a 13 ans
  mateuszb fb2f19b4c5 * some work on campaigns il y a 13 ans
  Ivan Savenko 44cc848edc first part of town configuration: il y a 13 ans
  Ivan Savenko eec4d3579d - fixed crash on missing videos il y a 13 ans
  Michał W. Urbańczyk cd63c177e2 * std::unordered_map implementation in MSVC 10 has terribly slow destructor. Since bug is fixed only in VC11, I replaced it with boost::unordered_map. il y a 13 ans
  Ivan Savenko 9cbc1f1058 - merged basicCreatures and upgradedCreatures into single array il y a 13 ans
  Ivan Savenko 8040a81eec - fixed save games issues (#1044) il y a 13 ans
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base il y a 13 ans