Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` hai 9 meses
  Ivan Savenko fcb4dfa985 Merge pull request #4964 from vcmi/connections_rework hai 11 meses
  Tomasz Zieliński 6bdb10444f New type of zone - "sealed" hai 1 ano
  Tomasz Zieliński c8e3458dfb Handle connections by unique id hai 1 ano
  Tomasz Zieliński 2fe54504ab Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone hai 1 ano
  Tomasz Zieliński e89649ec1c Move ObjectConfig to separate file hai 1 ano
  Ivan Savenko ff8d36c350 It is now possible to define game settings in rmg template hai 1 ano
  Tomasz Zieliński bfe75a6a02 It is now possible to copy object settings between zones hai 1 ano
  Tomasz Zieliński 64fc2e5ed0 Move ObjectConfig to ObjectInfo.cpp. Preliminary version of banning object categories. hai 1 ano
  Tomasz Zieliński 85ee859b6e First version that works - banning objects is possible hai 1 ano
  Tomasz Zieliński f4f416eb16 Add RMG option "forcePortal" hai 1 ano
  Ivan Savenko 4aa73b40c9 Split CTownHandler into smaller chunks hai 1 ano
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos hai 1 ano
  Ivan Savenko 7461df161c lib now uses shared_ptr for entities. Removed manual memory management. hai 1 ano
  Tomasz Zieliński 2c32c770f7 First version that works in lobby hai 1 ano
  Tomasz Zieliński b7df6064cd Add random map description and display it in RMG menu hai 1 ano
  Ivan Savenko 0842f5afee Removed remaining usages of std::vector<bool> %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński ec0bf05163 Rename "cpu" parameter to correct "humans" %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 4f2cde018c Fixed most of reported issues, removed unused code. %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b6a1a8f0da Json Serializer should now use identifers storage properly %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e54287ea5d Converted remaining identifier to new system %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ec8d31bbfc First step at unifying game identifiers code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 44d16b32fe Use API identical to std classes where possible %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 3889193a48 Reorganize namespaces %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 0d3ac4a502 - Add new option for connection %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński a592f5604b Add "bannedTerrains", "bannedMonsters" options for templates. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 9f2bfbc1d8 Improve serialization of IDs from mods, so they are resolved correctly after all mods are loaded. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 73b78dd75e Handle "bannedTowns" (alredy used on Jebus). %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński cb4d818241 Inherit terrain types only after all terrain Ids are resolved. %!s(int64=2) %!d(string=hai) anos