Commit History

Autor SHA1 Mensaxe Data
  Laserlicht 9c55ebf2dd chronicles campaign screen hai 1 ano
  Ivan Savenko 10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class hai 1 ano
  Ivan Savenko 9fba3d97f1 Renamed & unified OBJECT_CONSTRUCTION macro set hai 1 ano
  Ivan Savenko 4aa73b40c9 Split CTownHandler into smaller chunks hai 1 ano
  Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form hai 1 ano
  Ivan Savenko 540bd16e7b Fixed video widget playback hai 1 ano
  Ivan Savenko d08c7b7b8f Added VideoWidget to hide implementation details hai 1 ano
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: hai 1 ano
  Ivan Savenko 07d201502e Refactoring of button class to prepare for configurable button hai 1 ano
  nordsoft 03c099d4fd First steps %!s(int64=2) %!d(string=hai) anos
  Laserlicht 5fd2eee3e8 code review %!s(int64=2) %!d(string=hai) anos
  Laserlicht 4d8414bd3d unlock functionality %!s(int64=2) %!d(string=hai) anos
  Laserlicht dfb5ccbeaf add persistent storage & completed campaign support %!s(int64=2) %!d(string=hai) anos
  Laserlicht 52b86eb9c1 get back to campaignmenu %!s(int64=2) %!d(string=hai) anos
  Laserlicht 34182069f5 campaignset %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9cfcf5ea19 Fix regressions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 97b7d44c88 Use ResourcePath for video accessing %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0deeff30b9 replaced clickPressed with clickReleased where applicable to H3 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko cdc27d1fcf Play correct music file in campaign menu %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f6b2f58da9 Use inheritance instead of composition for campaign header %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8420a90aa4 Reorganization of campaigns code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d1e5a347ff Refactoring of campaign handler: rename types and use strong typing %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1f513fd280 Extracted event management from GuiHandler and CIntObject %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 832e56e005 Implementation of (very basic) shortcuts system %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0cae259f53 Most of rendering in BattleInt is done via canvas %!s(int64=3) %!d(string=hai) anos