Laserlicht
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9c55ebf2dd
chronicles campaign screen
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hai 1 ano |
Ivan Savenko
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10ad0fc760
Split CHeroHandler.cpp/.h into 1 file per class
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hai 1 ano |
Ivan Savenko
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9fba3d97f1
Renamed & unified OBJECT_CONSTRUCTION macro set
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hai 1 ano |
Ivan Savenko
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4aa73b40c9
Split CTownHandler into smaller chunks
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hai 1 ano |
Ivan Savenko
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1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
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hai 1 ano |
Ivan Savenko
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540bd16e7b
Fixed video widget playback
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hai 1 ano |
Ivan Savenko
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d08c7b7b8f
Added VideoWidget to hide implementation details
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hai 1 ano |
Ivan Savenko
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d27b854cb1
Reorganized music, video and sound players:
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hai 1 ano |
Ivan Savenko
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07d201502e
Refactoring of button class to prepare for configurable button
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hai 1 ano |
nordsoft
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03c099d4fd
First steps
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%!s(int64=2) %!d(string=hai) anos |
Laserlicht
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5fd2eee3e8
code review
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%!s(int64=2) %!d(string=hai) anos |
Laserlicht
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4d8414bd3d
unlock functionality
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%!s(int64=2) %!d(string=hai) anos |
Laserlicht
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dfb5ccbeaf
add persistent storage & completed campaign support
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%!s(int64=2) %!d(string=hai) anos |
Laserlicht
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52b86eb9c1
get back to campaignmenu
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%!s(int64=2) %!d(string=hai) anos |
Laserlicht
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34182069f5
campaignset
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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9cfcf5ea19
Fix regressions
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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8dfdfffd87
Use ResourcePath for audio files
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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97b7d44c88
Use ResourcePath for video accessing
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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823ffa7a07
Always use ResourcePath for referencing images and animations
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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0deeff30b9
replaced clickPressed with clickReleased where applicable to H3
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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ca889a5c2a
Replaced clickLeft with clickPressed clickReleased methods
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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cdc27d1fcf
Play correct music file in campaign menu
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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f6b2f58da9
Use inheritance instead of composition for campaign header
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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8420a90aa4
Reorganization of campaigns code
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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d1e5a347ff
Refactoring of campaign handler: rename types and use strong typing
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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1f513fd280
Extracted event management from GuiHandler and CIntObject
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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832e56e005
Implementation of (very basic) shortcuts system
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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0cae259f53
Most of rendering in BattleInt is done via canvas
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%!s(int64=3) %!d(string=hai) anos |