Historique des commits

Auteur SHA1 Message Date
  DjWarmonger 4ec9faa789 Fixed #1367. Removed confusing code for speed calculation. il y a 12 ans
  DjWarmonger 4fd9bcfedc Fixed #1345 il y a 12 ans
  DjWarmonger 886ef13bec Levels for WoG neutral creatures - fixes #1282. il y a 12 ans
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" il y a 12 ans
  Michał W. Urbańczyk 4576719abe Visual Studio 2013 Preview compile fixes: il y a 12 ans
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported il y a 12 ans
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: il y a 12 ans
  Ivan Savenko 0cf969d508 - console logger by default uses same format as previously (no extra data) il y a 12 ans
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets il y a 12 ans
  alexvins f686edc1b8 Cleanup il y a 12 ans
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring il y a 12 ans
  DjWarmonger 928d1d2121 - Some work on bonus system, effect range can be ignored. TODO: usage of bonus with any subtype. il y a 12 ans
  mateuszb 560315bc48 * SlotID refactoring il y a 12 ans
  alexvins ceea466f54 [refactor] spell handling il y a 12 ans
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs il y a 12 ans
  mateuszb f1c78e3260 * creature ID refactoring il y a 12 ans
  mateuszb 3958364884 * a bit more work on campaigns; hero crossover still buggy il y a 12 ans
  Ivan Savenko 8ffd482324 - gcc compile fix il y a 12 ans
  mateuszb 25663ce7af * fixed vector<bool> serialization il y a 12 ans
  mateuszb ba3075317f * proper bool serialization il y a 12 ans
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) il y a 12 ans
  Michał W. Urbańczyk 0e826915ed Fixed #1176. il y a 13 ans
  DjWarmonger 79062eb15c - Parsing hero specialty is working (though complicated) il y a 13 ans
  DjWarmonger 97db289d3c Parsing for CREATURE_TYPE_LIMITER il y a 13 ans
  DjWarmonger d7c9377843 - Parsing propagators and limiters il y a 13 ans
  alexvins 53b684180d [refactor] il y a 13 ans
  alexvins c0ce8712c1 add some missing licence headers il y a 13 ans
  DjWarmonger 71cbde7bbc Bonus limiters are now implemented using Decorator design pattern, which allows to chain them. il y a 13 ans
  mateuszb 652ea4036e * artifact bonuses are read from config file now il y a 13 ans