Historia zmian

Autor SHA1 Wiadomość Data
  Frank Zago ff49b852df Silenced several "warning: suggest parentheses around ‘&&’ within ‘||’": added some parenthesis, optimized a couple statments and fix a bug in another. 14 lat temu
  DjWarmonger 936005aa1c Correct, yet ugly handling of Magic Resistance. 14 lat temu
  DjWarmonger bc114a89f4 Partial support for immunities & receptive ability. 14 lat temu
  DjWarmonger 515ab7e7c1 Support for Acid Breath (both effects are now separate). 14 lat temu
  DjWarmonger dc0eb37da6 New creature window works in general, covering old functionalities and displaying new info. It's far from finished though. 14 lat temu
  Michał W. Urbańczyk c5930893fd Fixed #682. 14 lat temu
  Michał W. Urbańczyk 03fdd22b1a Version set to 0.83c, to be released as development build. 14 lat temu
  Michał W. Urbańczyk d7b586f1fd Eliminating duplicated bonuses. Smarter getting [no code duplication]. 14 lat temu
  Michał W. Urbańczyk 1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project 14 lat temu
  Michał W. Urbańczyk cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 14 lat temu
  Michał W. Urbańczyk a46ad0b7ef Next set of fixes, mostly for deserialization. 14 lat temu
  mateuszb 1458cf64c2 * fixed bug 298 14 lat temu
  Michał W. Urbańczyk d36f8087aa minor fix — duration has to be passed as ui16. 14 lat temu
  Michał W. Urbańczyk 4c9edd3f06 Many fixes around bonus system. Some basic propagation mechanism (not clever but works). 14 lat temu
  mateuszb 519a4186de * fixed bugs 470 and 523 14 lat temu
  DjWarmonger 6db068f506 Fixed stacks speed and general parsing bug. 14 lat temu
  mateuszb fcdc3f0bdd Various changes, including exprank limiter and development towards Tactics secondary skill support. 14 lat temu
  DjWarmonger c0f2b3f32b Now parsing CREXPBON into Bonus System, with limiters. StackExperience class removed. 14 lat temu
  Michał W. Urbańczyk 979f77d900 Some preparations towards handling stack experience by the new bonus system. New nodes for controlling premies for creatures of given tier (level). Minor changes. 14 lat temu
  Michał W. Urbańczyk c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 15 lat temu
  Michał W. Urbańczyk a940daba5e A handful of fixes for artifacts, minor for for battles. 15 lat temu
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done 15 lat temu
  mateuszb b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo 15 lat temu
  mateuszb 23c501b79e some changes 15 lat temu
  Michał W. Urbańczyk fc6d6e02a3 More fixes for stacks, some basic macro-based logging for bonus graph operations. 15 lat temu
  Michał W. Urbańczyk 848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. 15 lat temu
  Michał W. Urbańczyk 7c3f3d20c3 Stacks #2 -> towards new system of stack operations. 15 lat temu
  Michał W. Urbańczyk 32ce20af15 Moving stack system to pointers, part #1 15 lat temu
  Michał W. Urbańczyk 9250cc8adf Separated CStack and CStackInstance. 15 lat temu
  Michał W. Urbańczyk 27f83ea8c3 Further work on bonus system. 15 lat temu