|  nordsoft | ab373f08ab
							
							Use meta string for messages | há 2 anos atrás | 
				
					
						|  Ivan Savenko | 3ea807fb8d
							
							Fixed movement through teleporters by AI | há 2 anos atrás | 
				
					
						|  Ivan Savenko | 8c0d78f1d9
							
							Added initiator-player to packs that add/remove/move objects | há 2 anos atrás | 
				
					
						|  Nordsoft91 | 807f308c91
							
							Merge pull request #2844 from Nordsoft91/rewardable-quests | há 2 anos atrás | 
				
					
						|  nordsoft | 2960895041
							
							Issues fixed | há 2 anos atrás | 
				
					
						|  Ivan Savenko | c8e6a7cd27
							
							Fixed most common cases of movement actions | há 2 anos atrás | 
				
					
						|  Ivan Savenko | ce20d913e0
							
							Fix checking PlayerColor's for validness | há 2 anos atrás | 
				
					
						|  Ivan Savenko | e54287ea5d
							
							Converted remaining identifier to new system | há 2 anos atrás | 
				
					
						|  Ivan Savenko | 62cd8b12d4
							
							Converted several namespace enums to enum class | há 2 anos atrás | 
				
					
						|  Ivan Savenko | ec8d31bbfc
							
							First step at unifying game identifiers code | há 2 anos atrás | 
				
					
						|  Ivan Savenko | 62fddca21e
							
							Split massive CModHandler class/file into multiple parts: | há 2 anos atrás | 
				
					
						|  SoundSSGood | 9b5f6ec7cf
							
							CArtifact getters setters | há 2 anos atrás | 
				
					
						|  Ivan Savenko | 85262cf4f5
							
							Moved CGameState files into a separate directory | há 2 anos atrás | 
				
					
						|  Ivan Savenko | f7b27da00e
							
							Implemented support for "coast visitable" objects: | há 2 anos atrás | 
				
					
						|  Ivan Savenko | ce3e150d59
							
							Minor formatting | há 2 anos atrás | 
				
					
						|  Ivan Savenko | caccd58eb0
							
							boat offsets for shipyards are counted from visitable position | há 2 anos atrás | 
				
					
						|  Ivan Savenko | d8879f1e53
							
							NewObject pack now receives visitable position instead of h3m position | há 2 anos atrás | 
				
					
						|  Ivan Savenko | 3913b8e98c
							
							Heroes placed on water in map will be automatically given boat | há 2 anos atrás | 
				
					
						|  Ivan Savenko | 56d69e790b
							
							Renamed MetaString methods to more logical names | há 2 anos atrás | 
				
					
						|  Ivan Savenko | f35b3a0dc3
							
							Replace MetaString operator << with member function | há 2 anos atrás | 
				
					
						|  Ivan Savenko | 6f743916db
							
							Moved CGCreature to a new file | há 2 anos atrás | 
				
					
						|  Ivan Savenko | 77b58bc66d
							
							Cleaned up object constructors to reduce duplicated code | há 2 anos atrás | 
				
					
						|  Ivan Savenko | 4d947be287
							
							Adventure map shipyard nwo has configurable boat type | há 2 anos atrás | 
				
					
						|  Ivan Savenko | 487f441f47
							
							Implemented boat selection for town shipyards | há 2 anos atrás | 
				
					
						|  Ivan Savenko | 6aedb99117
							
							Cleaned up IShipyard interface | há 2 anos atrás | 
				
					
						|  Ivan Savenko | a94b68e6aa
							
							Hill fort upgrade costs are now loaded from json | há 2 anos atrás | 
				
					
						|  Ivan Savenko | 2e7c382612
							
							Moved creature upgrade logic to CGObjectInstance inheritors | há 2 anos atrás | 
				
					
						|  Ivan Savenko | fc190b14bb
							
							Spell shrines can now be configured in json | há 2 anos atrás | 
				
					
						|  Tomasz Zieliński | adec58f5bf
							
							- Set fixed boat type for Tavern / Prison | há 2 anos atrás | 
				
					
						|  Ivan Savenko | d6a357fd17
							
							Split some map object files into smaller files. Reduced includes usage. | há 2 anos atrás |