Ivan Savenko
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8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
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2 years ago |
Ivan Savenko
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fa496628f2
Separated timer updates from rendering in adventure map and town screen
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2 years ago |
Ivan Savenko
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03df274450
Framerate manager is now in a separate file and private member of GH
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2 years ago |
Ivan Savenko
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b2233b8ced
Attempt to improve coloring of resource bar texture-fill
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2 years ago |
Ivan Savenko
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7228b08d1d
Implemeted runtime generation of player-colored background texture
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2 years ago |
Ivan Savenko
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d4098059b8
Proper support for player-colored buttons in UI
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2 years ago |
Ivan Savenko
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4958190e82
Fixed visibility of corner gems
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2 years ago |
Ivan Savenko
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a015bf6507
Initial part of dynamically-sized adventure map:
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2 years ago |
Konstantin
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7a5775a9f9
vcmi: use std::optional
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2 years ago |
Konstantin
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40222e3f77
vcmi: fix week animation
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2 years ago |
Ivan Savenko
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108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
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2 years ago |
Ivan Savenko
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0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
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2 years ago |
Ivan Savenko
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5cc23cc286
Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header
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2 years ago |
Ivan Savenko
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e14290fde0
Removed loading of images from file into SDL_Surface
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2 years ago |
Ivan Savenko
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87218c63c4
CPicture now uses IImage internally
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2 years ago |
Ivan Savenko
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e35a669eeb
Refactoring of CPicture class to improve encapsulation
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2 years ago |
Ivan Savenko
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3acee297be
CShowableAnim is now time-based with timing matching H3
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2 years ago |
Ivan Savenko
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ee7a573cb8
Refactoring of SDL API usage:
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2 years ago |
Ivan Savenko
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9971bdca1b
Existing software cursor logic is now in a separate class
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2 years ago |
Dydzio
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8b2fc5198e
Remove condition that causes unintended behavior
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2 years ago |
Dydzio
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3596d167a7
Adjust code to develop + change place in code where alpha is applied
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2 years ago |
Dydzio
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9e7e649d37
Gradual fade-in of built building
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2 years ago |
Ivan Savenko
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8b207fae63
ECreatureAnimType enum -> enum class
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2 years ago |
Ivan Savenko
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864990db13
Implemented Bloodlust & Petrification effect
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2 years ago |
Ivan Savenko
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7857668158
Implemented group attack animations for dragons/Hydras/etc
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2 years ago |
Ivan Savenko
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1dea1854ae
Moved battle animation enum's into new file
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2 years ago |
Ivan Savenko
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c855823528
Renamed files in client/battle to match new names of classes
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2 years ago |
Andrii Danylchenko
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8fa0b30985
Army exchange implementation
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4 years ago |
Arseniy Lartsev
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c502cfc223
Added constructor with target size argument for CAnimImage
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5 years ago |
John Bolton
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a05ae78e67
Fixed lots of warnings.
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5 years ago |