Commit History

Auteur SHA1 Bericht Datum
  beegee1 c1ac95b288 - fixed Clang compiler warnings 11 jaren geleden
  DjWarmonger 2bc762fca8 Increased treasure density a bit. 11 jaren geleden
  DjWarmonger e1936b4b0d Corrected treasure value rounding. 11 jaren geleden
  DjWarmonger e5f3a60c9e Treasure distance now scales depending on zone size. Should be close to OH3 formula. 11 jaren geleden
  DjWarmonger f9245e67e8 Quantize treasure values to let objects at upper bound spawn. 11 jaren geleden
  DjWarmonger 5814a057c8 Remove trash treasures from large piles. 11 jaren geleden
  DjWarmonger f8359b4eb5 Randomized shapes for treasure piles. 11 jaren geleden
  DjWarmonger 2220786d0c Finally placing objects sparsely. 11 jaren geleden
  DjWarmonger 930fa21d38 Tweaked treasure density. 11 jaren geleden
  DjWarmonger 3712b9a48b - Fixed treasure zones touching each other, which sometimes resulted in unguarded paths. 11 jaren geleden
  DjWarmonger dc03a251f6 - Fixed treasure generating formula It should be now identical to OH3. 11 jaren geleden
  DjWarmonger fe292dfa1d Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though. 11 jaren geleden
  DjWarmonger 713912574a Fixed duplicated Redwood Observatory on snow and possibly other objects. 11 jaren geleden
  AlexVinS b654ea831b [RMG] Fix mingw build, fix some warnings 11 jaren geleden
  DjWarmonger 8f946e4add Denser and bigger obstacles. 11 jaren geleden
  DjWarmonger a9ddeb665b Place large obstacles first. 11 jaren geleden
  DjWarmonger 67d8a24f0b Experiments with object distance. 11 jaren geleden
  DjWarmonger 1dd88d394f All required objects will now constitute main paths of zone (again), which should improve their shape. 11 jaren geleden
  DjWarmonger e65b85873c Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804 11 jaren geleden
  DjWarmonger 156e19cdf6 Various optimizations based on RMG profiling. 11 jaren geleden
  DjWarmonger 21386081bf Fixed formula for dwellings value. 11 jaren geleden
  DjWarmonger 4b28afcaa4 Fixed counting of faction-aligned zones. 11 jaren geleden
  DjWarmonger 1cabc8f7f4 - Implemented map object limit which should also distribute the objects evenly 11 jaren geleden
  DjWarmonger 8471d32334 Fixed not free tiles in front of required objects. 11 jaren geleden
  DjWarmonger eb0ea86ccb Fix for Travis. 11 jaren geleden
  DjWarmonger 0763b9a758 - Implemented object per zone limit 11 jaren geleden
  DjWarmonger 090abf41e8 Fixed sealing off parts of zones. 11 jaren geleden
  DjWarmonger 128b63a285 Fixed tiles around unguarded objects -> denser zones, less misplaced guards. 11 jaren geleden
  DjWarmonger be8c9c8378 Correct strength of zone guards. Logs for guard strength. 11 jaren geleden
  DjWarmonger 966873181f Do not let monsters or treasures spawn near already placed monsters. 11 jaren geleden