Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 4c70abbeb5 Reduced usage of global variables - removed or made const / constexpr hai 1 ano
  Alexander Wilms f3277b7953 Define each identifier in a dedicated statement hai 1 ano
  Ivan Savenko d326c53b9a AI will now respect current value of "Use spells in autocombat" setting %!s(int64=2) %!d(string=hai) anos
  Alexander Wilms ed86a917eb AI/BattleAI/BattleAI.cpp: Use Class template argument deduction for wallParts array %!s(int64=2) %!d(string=hai) anos
  Alexander Wilms bfddc90ff4 AI/BattleAI.cpp: Use "std::array" or "std::vector" instead of a C-style array. %!s(int64=2) %!d(string=hai) anos
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ef94e7a78a Fix build %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 036df2e0ad Support multiple battles in AI %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 86a7f5f5cd Removed getStr(bool), replaced with similar toString() %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 695a51d8c8 Merge remote-tracking branch 'vcmi/beta' into develop %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 03395a3d8a TBB for battle AI spellcast an fixes %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2be9664d26 Remove no longer used code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 013417fb7e Code cleanup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a1d3181a98 Unified spellcasting handling with other actions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6297140bf5 Start of stabilization - battles now start correctly %!s(int64=2) %!d(string=hai) anos
  Dydzio 6bfbe80cc9 Allow toggling quick combat spells usage %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko ba9998ac66 BattleAI: fast targets optimization %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko e7394ad20c BattleAI: log time to make a decission %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko f1a9ae99ee NKAI: various behavior fixes, undo max_gold_preasure %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko aed8c411fc Minor rework & cleanup of combat replays %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 639880a426 Fix handling of tactics by AI %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 58dd87d727 Fix AI spellcasting %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 556763fb7b Fixed handling of tactics %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1bf6bbd9b6 Significantly simplified threading model in battles %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f27f5ebc7c Split BattleAI::activeStack into several smaller methods %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin fbc05c70ac vcmi: camelCase methods of new classes %!s(int64=2) %!d(string=hai) anos