Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Savenko 4c70abbeb5 Reduced usage of global variables - removed or made const / constexpr há 1 ano atrás
  Alexander Wilms f3277b7953 Define each identifier in a dedicated statement há 1 ano atrás
  Ivan Savenko d326c53b9a AI will now respect current value of "Use spells in autocombat" setting há 2 anos atrás
  Alexander Wilms ed86a917eb AI/BattleAI/BattleAI.cpp: Use Class template argument deduction for wallParts array há 2 anos atrás
  Alexander Wilms bfddc90ff4 AI/BattleAI.cpp: Use "std::array" or "std::vector" instead of a C-style array. há 2 anos atrás
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) há 2 anos atrás
  Ivan Savenko ef94e7a78a Fix build há 2 anos atrás
  Ivan Savenko 036df2e0ad Support multiple battles in AI há 2 anos atrás
  Ivan Savenko 86a7f5f5cd Removed getStr(bool), replaced with similar toString() há 2 anos atrás
  Ivan Savenko 695a51d8c8 Merge remote-tracking branch 'vcmi/beta' into develop há 2 anos atrás
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score há 2 anos atrás
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier há 2 anos atrás
  Andrii Danylchenko 03395a3d8a TBB for battle AI spellcast an fixes há 2 anos atrás
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation há 2 anos atrás
  Ivan Savenko 2be9664d26 Remove no longer used code há 2 anos atrás
  Ivan Savenko 013417fb7e Code cleanup há 2 anos atrás
  Ivan Savenko a1d3181a98 Unified spellcasting handling with other actions há 2 anos atrás
  Ivan Savenko 6297140bf5 Start of stabilization - battles now start correctly há 2 anos atrás
  Dydzio 6bfbe80cc9 Allow toggling quick combat spells usage há 2 anos atrás
  Andrii Danylchenko ba9998ac66 BattleAI: fast targets optimization há 2 anos atrás
  Andrii Danylchenko e7394ad20c BattleAI: log time to make a decission há 2 anos atrás
  Andrii Danylchenko f1a9ae99ee NKAI: various behavior fixes, undo max_gold_preasure há 2 anos atrás
  Ivan Savenko aed8c411fc Minor rework & cleanup of combat replays há 2 anos atrás
  Ivan Savenko 639880a426 Fix handling of tactics by AI há 2 anos atrás
  Ivan Savenko 58dd87d727 Fix AI spellcasting há 2 anos atrás
  Ivan Savenko 556763fb7b Fixed handling of tactics há 2 anos atrás
  Ivan Savenko 1bf6bbd9b6 Significantly simplified threading model in battles há 2 anos atrás
  Ivan Savenko f27f5ebc7c Split BattleAI::activeStack into several smaller methods há 2 anos atrás
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h há 2 anos atrás
  Konstantin fbc05c70ac vcmi: camelCase methods of new classes há 2 anos atrás