Commit History

Author SHA1 Message Date
  Fay ad8a6c55d7 Fixes #2016 (heroes not possible to be chosen in pregame after switching town selection); 10 years ago
  ArseniyShestakov 0e346a4f0d Reset mapDescription scrolling position on change of map / save 11 years ago
  ArseniyShestakov 6fd0f76547 Fix invisible save select when click on save name area 11 years ago
  Ivan Savenko dce9880d16 Minor refactoring of FunctionList using variadic templates. 11 years ago
  Ilya Pomaskin 447979d051 bind -> std::bind 11 years ago
  AlexVinS 66b022f93e initializer lists part1 11 years ago
  Ivan Savenko 1e5e02c7df Compilation fixes caused by merge, replaced some remaining boost::bind with std's 11 years ago
  Ivan Savenko b1285bc506 Merged GUI refactoring into develop, fixed conflicts 11 years ago
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants 11 years ago
  Ivan Savenko 77a73fbaa9 Merge branch 'feature/freegfx' into refactoring/guiClasses 11 years ago
  Ivan Savenko 7390647cd5 End of buttons refactoring: 11 years ago
  Ivan Savenko 10fc1892a8 Large refactoring of button classes: 11 years ago
  DjWarmonger e8580229dc RMG will now actually use all the settings from pregame. Till now it did not. 11 years ago
  Ivan Savenko 731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 11 years ago
  Ivan Savenko 92d22bae63 Merge branch 'feature/creatureWindow' into refactoring/guiClasses 11 years ago
  Ivan Savenko 647b9c683f Reorganized client source tree: 11 years ago
  Ivan Savenko 83099fdb78 Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree 11 years ago
  AlexVinS 0edd10078f Fix usage of fillRect. 11 years ago
  AlexVinS 9b8ad51cd3 Run all rendering with pim lock if possible 11 years ago
  AlexVinS ecc7b8e05a Draw cursor on each frame. Fix TTF rendering under cursor. 11 years ago
  AlexVinS e521e6687a centralize cursor drawing 11 years ago
  AlexVinS 397f4cf8b6 Workaround for TFF font glitches under cursor in pregame 11 years ago
  Ivan Savenko 617ea79d3c Button overlays are now more generic (not necessarily text), removed old version of creature window 11 years ago
  AlexVinS 3b8d0e44d4 Merge branch 'develop' into SDL2 11 years ago
  DjWarmonger 3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects 11 years ago
  DjWarmonger e56f41b8be Fixed monster strength selection. 11 years ago
  DjWarmonger 5c431da0f9 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 11 years ago
  AlexVinS ac2896da42 Implemented SDL2 unicode input. Hotkeys are sill broken. 11 years ago
  Haryaalcar 11955605b5 sorting by filename implemented for save and load screens 11 years ago
  Ivan Savenko b2e8c92383 Cleanup: 11 years ago