Fay
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ad8a6c55d7
Fixes #2016 (heroes not possible to be chosen in pregame after switching town selection);
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10 years ago |
ArseniyShestakov
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0e346a4f0d
Reset mapDescription scrolling position on change of map / save
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11 years ago |
ArseniyShestakov
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6fd0f76547
Fix invisible save select when click on save name area
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11 years ago |
Ivan Savenko
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dce9880d16
Minor refactoring of FunctionList using variadic templates.
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11 years ago |
Ilya Pomaskin
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447979d051
bind -> std::bind
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11 years ago |
AlexVinS
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66b022f93e
initializer lists part1
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11 years ago |
Ivan Savenko
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1e5e02c7df
Compilation fixes caused by merge, replaced some remaining boost::bind with std's
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11 years ago |
Ivan Savenko
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b1285bc506
Merged GUI refactoring into develop, fixed conflicts
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11 years ago |
beegee1
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5139378319
- migrated boost::function/ref/bind to std:: variants
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11 years ago |
Ivan Savenko
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77a73fbaa9
Merge branch 'feature/freegfx' into refactoring/guiClasses
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11 years ago |
Ivan Savenko
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7390647cd5
End of buttons refactoring:
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11 years ago |
Ivan Savenko
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10fc1892a8
Large refactoring of button classes:
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11 years ago |
DjWarmonger
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e8580229dc
RMG will now actually use all the settings from pregame. Till now it did not.
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11 years ago |
Ivan Savenko
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731aedf3a1
Split CIntObjectClasses into multiple smaller files. This should be the last change in files
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11 years ago |
Ivan Savenko
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92d22bae63
Merge branch 'feature/creatureWindow' into refactoring/guiClasses
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11 years ago |
Ivan Savenko
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647b9c683f
Reorganized client source tree:
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11 years ago |
Ivan Savenko
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83099fdb78
Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree
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11 years ago |
AlexVinS
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0edd10078f
Fix usage of fillRect.
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11 years ago |
AlexVinS
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9b8ad51cd3
Run all rendering with pim lock if possible
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11 years ago |
AlexVinS
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ecc7b8e05a
Draw cursor on each frame. Fix TTF rendering under cursor.
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11 years ago |
AlexVinS
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e521e6687a
centralize cursor drawing
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11 years ago |
AlexVinS
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397f4cf8b6
Workaround for TFF font glitches under cursor in pregame
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11 years ago |
Ivan Savenko
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617ea79d3c
Button overlays are now more generic (not necessarily text), removed old version of creature window
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11 years ago |
AlexVinS
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3b8d0e44d4
Merge branch 'develop' into SDL2
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11 years ago |
DjWarmonger
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3ac306f501
Merge pull request #19 from vcmi/feature/mapObjects
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11 years ago |
DjWarmonger
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e56f41b8be
Fixed monster strength selection.
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11 years ago |
DjWarmonger
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5c431da0f9
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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11 years ago |
AlexVinS
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ac2896da42
Implemented SDL2 unicode input. Hotkeys are sill broken.
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11 years ago |
Haryaalcar
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11955605b5
sorting by filename implemented for save and load screens
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11 years ago |
Ivan Savenko
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b2e8c92383
Cleanup:
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11 years ago |