Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 35954dc41b Simple workaround to fix vcmiserver shutdown procedure hai 1 ano
  Ivan Savenko 6d08ec6323 More robust handling of connection errors hai 1 ano
  Ivan Savenko 0403626c93 Fix excessive calls of steady_timer::async_wait hai 1 ano
  Ivan Savenko 67604e1e01 Reapply "Simple implementation of heartbeat package" hai 1 ano
  Ivan Savenko 4c3aac8f19 Use async_write to prevent locks if receiver is too slow hai 1 ano
  Ivan Savenko 66e2e13ba1 Add few more safety checks to network connection logic hai 1 ano
  Ivan Savenko ede92c1a9c Revert "Simple implementation of heartbeat package" hai 1 ano
  Ivan Savenko 5f344e410a Simple implementation of heartbeat package hai 1 ano
  Ivan Savenko 6901945b6e Fix possible thread race on sending packet from two threads hai 1 ano
  Ivan Savenko 779625415f Guard against concurrent writes on same asio::socket instance hai 1 ano
  Ivan Savenko 7dee24edae Cleanup hai 1 ano
  Ivan Savenko 2c2bec791c Fixes and cleanup of game client network shutdown and restart hai 1 ano
  Ivan Savenko f97ffd8e9a Better handling of disconnects, code cleanup hai 1 ano
  Ivan Savenko 29c0989849 Use std::byte to manage network data hai 1 ano
  Ivan Savenko 80e960bc8e Finalized new TCP networking API hai 1 ano
  Ivan Savenko 22f0ca67c6 Fix connection to game lobby & map load hai 1 ano
  Ivan Savenko 0a1153e1c6 Switch client-server communication to new API %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko de5227142b Implemented message receiving / broadcasting %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dff9cf39c0 Implemented connection handling %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c2c43602ea Initial version of global lobby server available in client %!s(int64=2) %!d(string=hai) anos